Bump to v0.2.1 (maintenance): CI now verifies the NSIS installer contents via 7z
Full build / Import + headless tests (push) Successful in 27s
Full build / Full desktop build + optional release (push) Failing after 3m10s

- Add a 'Verify Windows installer contents' step (7z l shows Step Line.exe +
  uninstall.exe) so the TODO verification items are proven by CI output
- Rebuild 0.2.1 binaries (embedded PCK) and AppImage locally; smoke clean;
  57/57 tests
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- [x] Extend `tools/generate_textures.py` with an OpenRouter image-API mode
(`--ai`, `--prompt`, `--name`, `--model`, `--size`), decoding base64 PNG
responses and clamping output to ≤1024px.
- [x] Verify a live `--ai` generation against a real `OPENROUTER_API_KEY`
(generated `ai/brick_facade.png`, `ai/concrete.png`, `ai/asphalt.png` at
1024×1024; fixed the seedream min-pixel requirement by requesting 2048px
and downscaling).
- [x] Add prompts for all 15 game textures (world surfaces, awning, skyline,
vignette, 4 HUD icons, 5 access cards) and generate them under `assets/textures/ai/`.
- [ ] Make the `ai/` icons/vignette/skyline truly transparent: seedream-4.5 ignores
`background: transparent` (returns opaque images). Either switch to a
transparency-capable model or post-process (e.g. chroma-key the flat background).
## 🪟 Windows installer (self-contained, all game data)