Bump to v0.2.1 (maintenance): CI now verifies the NSIS installer contents via 7z
Full build / Import + headless tests (push) Successful in 27s
Full build / Full desktop build + optional release (push) Failing after 3m10s

- Add a 'Verify Windows installer contents' step (7z l shows Step Line.exe +
  uninstall.exe) so the TODO verification items are proven by CI output
- Rebuild 0.2.1 binaries (embedded PCK) and AppImage locally; smoke clean;
  57/57 tests
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zwitschi committed 2026-10-31 14:05:12 +01:00
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@@ -67,6 +67,12 @@ Session memory for durable decisions, state, and gotchas. Keep concise, remove o
default batch. Output is downscaled to ≤1024px. NOTE: seedream rejects sizes below
3,686,400 px (1920×1920), so the script requests `GEN_SIZE=2048` and downscales — do not
lower `GEN_SIZE` below 1920. Verified end-to-end 2026-10-31 (3 textures generated).
`AI_TEXTURES` now covers all 15 game textures (world surfaces, awning, skyline, vignette,
4 HUD icons, 5 access cards) with a `transparent` flag per entry. NOTE: seedream-4.5
ignores `background: transparent` and returns fully opaque images (alpha=255), so the
`ai/` icons/vignette/skyline are opaque — they are NOT drop-in replacements for the
authored transparent PNGs. Use a transparency-capable model (or post-process) if alpha
is needed.
- Detailed graphics: textured facade/awning/skyline, humanoid NPC rigs + props + walk bob +
attention head-turn, inspection artifact cards, mode icons, escalation vignette, body-cam
overlay (REC + shift clock). Screenshot set regenerated (`docs/screenshots/`, day + night).