Rename Step Line to Gig Line

Update the game name in project.godot, export presets, UI/marquee/title strings, packaging (AppImage/NSIS/desktop/appdata), tools, docs, and the generated prop GLBs. Packaging assets and README screenshots are regenerated. Headless suite 209/209 and Python tooling tests pass.
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zwitschi committed 2026-11-01 12:52:17 +01:00
1 parent 0eb17e3bb4
commit 3989d7b2e5
44 files changed
+180 -124

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@@ -1,5 +1,5 @@
#!/usr/bin/env python3
"""Generate screen-design reference images for Step Line and compare captures.
"""Generate screen-design reference images for Gig Line and compare captures.
This tool turns the screen descriptions that already live in `docs/`
(README screenshot captions, ADRs 0007-0010, PLAN.md, architecture.md, and the
@@ -507,7 +507,7 @@ SCREENS = [
"prompt": (
"First-person 3D game screenshot at night from a security guard standing at "
"the bottom of venue steps, looking at a lit entrance door with a striped "
"awning and STEP LINE sign. Subtle head-height view, brick facade, dark blue "
"awning and GIG LINE sign. Subtle head-height view, brick facade, dark blue "
"night sky, minimal HUD: a small cyan 'Precision walk (Shift)' chip at the "
"bottom left, shift clock top right, thin control hint line at the bottom. "
"Realistic lighting, muted colours, no people"),
@@ -944,7 +944,7 @@ def _call_openrouter(body, timeout=180):
"Authorization": f"Bearer {key}",
"Content-Type": "application/json",
"HTTP-Referer": "https://git.allucanget.biz/zwitschi/security-game",
"X-Title": "Step Line",
"X-Title": "Gig Line",
},
method="POST",
)
@@ -1018,7 +1018,7 @@ def judge(args):
def build_parser():
parser = argparse.ArgumentParser(
description="Generate and compare Step Line screen-design references.")
description="Generate and compare Gig Line screen-design references.")
commands = parser.add_subparsers(dest="command", required=True)
gen = commands.add_parser(