Rename Step Line to Gig Line
Update the game name in project.godot, export presets, UI/marquee/title strings, packaging (AppImage/NSIS/desktop/appdata), tools, docs, and the generated prop GLBs. Packaging assets and README screenshots are regenerated. Headless suite 209/209 and Python tooling tests pass.
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@@ -1,5 +1,5 @@
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#!/usr/bin/env python3
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"""Generate screen-design reference images for Step Line and compare captures.
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"""Generate screen-design reference images for Gig Line and compare captures.
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This tool turns the screen descriptions that already live in `docs/`
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(README screenshot captions, ADRs 0007-0010, PLAN.md, architecture.md, and the
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@@ -507,7 +507,7 @@ SCREENS = [
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"prompt": (
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"First-person 3D game screenshot at night from a security guard standing at "
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"the bottom of venue steps, looking at a lit entrance door with a striped "
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"awning and STEP LINE sign. Subtle head-height view, brick facade, dark blue "
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"awning and GIG LINE sign. Subtle head-height view, brick facade, dark blue "
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"night sky, minimal HUD: a small cyan 'Precision walk (Shift)' chip at the "
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"bottom left, shift clock top right, thin control hint line at the bottom. "
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"Realistic lighting, muted colours, no people"),
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@@ -944,7 +944,7 @@ def _call_openrouter(body, timeout=180):
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"Authorization": f"Bearer {key}",
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"Content-Type": "application/json",
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"HTTP-Referer": "https://git.allucanget.biz/zwitschi/security-game",
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"X-Title": "Step Line",
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"X-Title": "Gig Line",
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},
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method="POST",
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)
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@@ -1018,7 +1018,7 @@ def judge(args):
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def build_parser():
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parser = argparse.ArgumentParser(
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description="Generate and compare Step Line screen-design references.")
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description="Generate and compare Gig Line screen-design references.")
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commands = parser.add_subparsers(dest="command", required=True)
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gen = commands.add_parser(
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