Rename Step Line to Gig Line

Update the game name in project.godot, export presets, UI/marquee/title strings, packaging (AppImage/NSIS/desktop/appdata), tools, docs, and the generated prop GLBs. Packaging assets and README screenshots are regenerated. Headless suite 209/209 and Python tooling tests pass.
This commit is contained in:
zwitschi committed 2026-11-01 12:52:17 +01:00
1 parent 0eb17e3bb4
commit 3989d7b2e5
44 files changed
+180 -124

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+7 -7
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@@ -59,14 +59,14 @@ fi
# Artifacts that must exist (run tools/build_releases.sh first).
portables=(
"build/step-line-linux-$VERSION.x86_64"
"build/step-line-windows-$VERSION.exe"
"build/step-line-macos-$VERSION.zip"
"build/gig-line-linux-$VERSION.x86_64"
"build/gig-line-windows-$VERSION.exe"
"build/gig-line-macos-$VERSION.zip"
)
extras=(
"build/step-line-setup-$VERSION.exe"
"build/step-line-$VERSION-x86_64.AppImage"
"build/step-line-web-$VERSION.zip"
"build/gig-line-setup-$VERSION.exe"
"build/gig-line-$VERSION-x86_64.AppImage"
"build/gig-line-web-$VERSION.zip"
)
all_artifacts=("${portables[@]}")
for f in "${extras[@]}"; do
@@ -81,7 +81,7 @@ API="$HOST/api/v1/repos/$REPO/releases"
echo "==> Creating release $TAG on $HOST/$REPO"
RELEASE_ID="$(curl -s -X POST "$API" "${AUTH[@]}" \
-H "Content-Type: application/json" \
-d "{\"tag_name\":\"$TAG\",\"name\":\"$TAG\",\"body\":\"Step Line $VERSION — playable prototype. See README for controls.\",\"draft\":false,\"prerelease\":false}" \
-d "{\"tag_name\":\"$TAG\",\"name\":\"$TAG\",\"body\":\"Gig Line $VERSION — playable prototype. See README for controls.\",\"draft\":false,\"prerelease\":false}" \
| python3 -c "import sys,json;print(json.load(sys.stdin).get('id',''))" 2>/dev/null || true)"
# If the release already exists (tag already pushed), reuse it.