Rename Step Line to Gig Line
Update the game name in project.godot, export presets, UI/marquee/title strings, packaging (AppImage/NSIS/desktop/appdata), tools, docs, and the generated prop GLBs. Packaging assets and README screenshots are regenerated. Headless suite 209/209 and Python tooling tests pass.
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@@ -59,14 +59,14 @@ fi
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# Artifacts that must exist (run tools/build_releases.sh first).
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portables=(
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"build/step-line-linux-$VERSION.x86_64"
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"build/step-line-windows-$VERSION.exe"
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"build/step-line-macos-$VERSION.zip"
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"build/gig-line-linux-$VERSION.x86_64"
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"build/gig-line-windows-$VERSION.exe"
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"build/gig-line-macos-$VERSION.zip"
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)
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extras=(
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"build/step-line-setup-$VERSION.exe"
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"build/step-line-$VERSION-x86_64.AppImage"
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"build/step-line-web-$VERSION.zip"
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"build/gig-line-setup-$VERSION.exe"
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"build/gig-line-$VERSION-x86_64.AppImage"
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"build/gig-line-web-$VERSION.zip"
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)
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all_artifacts=("${portables[@]}")
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for f in "${extras[@]}"; do
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@@ -81,7 +81,7 @@ API="$HOST/api/v1/repos/$REPO/releases"
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echo "==> Creating release $TAG on $HOST/$REPO"
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RELEASE_ID="$(curl -s -X POST "$API" "${AUTH[@]}" \
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-H "Content-Type: application/json" \
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-d "{\"tag_name\":\"$TAG\",\"name\":\"$TAG\",\"body\":\"Step Line $VERSION — playable prototype. See README for controls.\",\"draft\":false,\"prerelease\":false}" \
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-d "{\"tag_name\":\"$TAG\",\"name\":\"$TAG\",\"body\":\"Gig Line $VERSION — playable prototype. See README for controls.\",\"draft\":false,\"prerelease\":false}" \
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| python3 -c "import sys,json;print(json.load(sys.stdin).get('id',''))" 2>/dev/null || true)"
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# If the release already exists (tag already pushed), reuse it.
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