Rename Step Line to Gig Line
Update the game name in project.godot, export presets, UI/marquee/title strings, packaging (AppImage/NSIS/desktop/appdata), tools, docs, and the generated prop GLBs. Packaging assets and README screenshots are regenerated. Headless suite 209/209 and Python tooling tests pass.
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@@ -1,5 +1,5 @@
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#!/usr/bin/env python3
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"""Build the low-poly, skinned NPC base mesh used by Step Line.
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"""Build the low-poly, skinned NPC base mesh used by Gig Line.
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The mesh, armature, UVs and neutral material maps are authored procedurally in
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Blender and exported to `assets/models/generated/npc_base.glb`. Godot imports the
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