Rename Step Line to Gig Line

Update the game name in project.godot, export presets, UI/marquee/title strings, packaging (AppImage/NSIS/desktop/appdata), tools, docs, and the generated prop GLBs. Packaging assets and README screenshots are regenerated. Headless suite 209/209 and Python tooling tests pass.
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zwitschi committed 2026-11-01 12:52:17 +01:00
1 parent 0eb17e3bb4
commit 3989d7b2e5
44 files changed
+180 -124

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@@ -1,5 +1,5 @@
#!/usr/bin/env python3
"""Build the low-poly prop models used in the Step Line street scene.
"""Build the low-poly prop models used in the Gig Line street scene.
The scene needs street furniture (bollards, benches, bins, planters, newspaper
boxes, a hydrant) that reads as solid geometry instead of flat boxes. This tool
@@ -629,7 +629,7 @@ def build_glb(prop: dict, palette: dict = None, atlas: dict = None) -> bytes:
mr_view = add_view(atlas["metal_rough_png"])
gltf = {
"asset": {"version": "2.0", "generator": "step-line model_pipeline"},
"asset": {"version": "2.0", "generator": "gig-line model_pipeline"},
"scene": 0,
"scenes": [{"name": prop["name"], "nodes": [0]}],
"nodes": [{"name": prop["name"], "mesh": 0}],
@@ -889,7 +889,7 @@ def list_props(args) -> int:
def build_parser() -> argparse.ArgumentParser:
parser = argparse.ArgumentParser(
description="Build low-poly prop models for Step Line.")
description="Build low-poly prop models for Gig Line.")
commands = parser.add_subparsers(dest="command", required=True)
listing = commands.add_parser("list", help="print the prop catalogue")