Rename Step Line to Gig Line
Update the game name in project.godot, export presets, UI/marquee/title strings, packaging (AppImage/NSIS/desktop/appdata), tools, docs, and the generated prop GLBs. Packaging assets and README screenshots are regenerated. Headless suite 209/209 and Python tooling tests pass.
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@@ -1,5 +1,5 @@
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#!/usr/bin/env python3
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"""Build the low-poly prop models used in the Step Line street scene.
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"""Build the low-poly prop models used in the Gig Line street scene.
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The scene needs street furniture (bollards, benches, bins, planters, newspaper
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boxes, a hydrant) that reads as solid geometry instead of flat boxes. This tool
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@@ -629,7 +629,7 @@ def build_glb(prop: dict, palette: dict = None, atlas: dict = None) -> bytes:
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mr_view = add_view(atlas["metal_rough_png"])
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gltf = {
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"asset": {"version": "2.0", "generator": "step-line model_pipeline"},
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"asset": {"version": "2.0", "generator": "gig-line model_pipeline"},
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"scene": 0,
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"scenes": [{"name": prop["name"], "nodes": [0]}],
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"nodes": [{"name": prop["name"], "mesh": 0}],
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@@ -889,7 +889,7 @@ def list_props(args) -> int:
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def build_parser() -> argparse.ArgumentParser:
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parser = argparse.ArgumentParser(
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description="Build low-poly prop models for Step Line.")
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description="Build low-poly prop models for Gig Line.")
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commands = parser.add_subparsers(dest="command", required=True)
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listing = commands.add_parser("list", help="print the prop catalogue")
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