Rename Step Line to Gig Line
Update the game name in project.godot, export presets, UI/marquee/title strings, packaging (AppImage/NSIS/desktop/appdata), tools, docs, and the generated prop GLBs. Packaging assets and README screenshots are regenerated. Headless suite 209/209 and Python tooling tests pass.
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@@ -1,5 +1,5 @@
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#!/usr/bin/env python3
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"""Generate small authored textures for Step Line (assets/ import convention).
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"""Generate small authored textures for Gig Line (assets/ import convention).
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All outputs are deterministic (fixed seeds), <=1024px, power-of-two where
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possible. Run from the repo root: python3 tools/generate_textures.py
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@@ -202,8 +202,8 @@ def awning():
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for x in range(0, w, 32):
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d.arc([x, h - 24, x + 32, h + 40], 0, 180, fill=(80, 20, 24), width=6)
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f = font(96)
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tw = d.textlength("STEP LINE", font=f)
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d.text(((w - tw) / 2, 30), "STEP LINE", font=f, fill=(255, 250, 235))
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tw = d.textlength("GIG LINE", font=f)
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d.text(((w - tw) / 2, 30), "GIG LINE", font=f, fill=(255, 250, 235))
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# subtle top shading
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shade = Image.new("RGBA", (w, h), (0, 0, 0, 0))
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sd = ImageDraw.Draw(shade)
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@@ -409,7 +409,7 @@ def generate_image(prompt: str, model: str, size: int,
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"Authorization": f"Bearer {_api_key()}",
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"Content-Type": "application/json",
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"HTTP-Referer": "https://git.allucanget.biz/zwitschi/security-game",
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"X-Title": "Step Line",
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"X-Title": "Gig Line",
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},
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method="POST",
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)
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@@ -472,7 +472,7 @@ def _run_ai(args: argparse.Namespace) -> None:
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def _build_arg_parser() -> argparse.ArgumentParser:
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parser = argparse.ArgumentParser(
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description="Generate Step Line textures (authored or via OpenRouter).")
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description="Generate Gig Line textures (authored or via OpenRouter).")
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parser.add_argument(
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"--ai", action="store_true",
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help="generate textures through the OpenRouter image API "
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