Rename Step Line to Gig Line
Update the game name in project.godot, export presets, UI/marquee/title strings, packaging (AppImage/NSIS/desktop/appdata), tools, docs, and the generated prop GLBs. Packaging assets and README screenshots are regenerated. Headless suite 209/209 and Python tooling tests pass.
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@@ -7,10 +7,10 @@
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# - Run from the repository root.
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#
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# Produces:
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# build/step-line-linux-<version>.x86_64
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# build/step-line-windows-<version>.exe
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# build/step-line-macos-<version>.zip
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# build/step-line-web-<version>.zip (Godot web build: static hosting, no threads)
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# build/gig-line-linux-<version>.x86_64
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# build/gig-line-windows-<version>.exe
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# build/gig-line-macos-<version>.zip
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# build/gig-line-web-<version>.zip (Godot web build: static hosting, no threads)
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#
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set -euo pipefail
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@@ -21,24 +21,24 @@ mkdir -p build
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rm -f build/*.pck
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echo "==> Exporting Linux (x86_64)"
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"$GODOT" --headless --export-release "Linux" "build/step-line-linux-${VERSION}.x86_64"
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"$GODOT" --headless --export-release "Linux" "build/gig-line-linux-${VERSION}.x86_64"
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echo "==> Exporting Windows Desktop"
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"$GODOT" --headless --export-release "Windows Desktop" "build/step-line-windows-${VERSION}.exe"
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"$GODOT" --headless --export-release "Windows Desktop" "build/gig-line-windows-${VERSION}.exe"
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echo "==> Exporting macOS"
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"$GODOT" --headless --export-release "macOS" "build/step-line-macos-${VERSION}.zip"
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"$GODOT" --headless --export-release "macOS" "build/gig-line-macos-${VERSION}.zip"
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echo "==> Exporting Web (no threads, static-hosting friendly)"
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rm -rf build/web
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mkdir -p build/web
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"$GODOT" --headless --export-release "Web" "build/web/index.html"
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# Ship the web build as a single zip so it can be downloaded and served as-is.
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rm -f "build/step-line-web-${VERSION}.zip"
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rm -f "build/gig-line-web-${VERSION}.zip"
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if command -v zip >/dev/null 2>&1; then
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(cd build/web && zip -q -r "../step-line-web-${VERSION}.zip" .)
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(cd build/web && zip -q -r "../gig-line-web-${VERSION}.zip" .)
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else
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python3 - "$PWD/build/web" "$PWD/build/step-line-web-${VERSION}.zip" <<'PYZIP'
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python3 - "$PWD/build/web" "$PWD/build/gig-line-web-${VERSION}.zip" <<'PYZIP'
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import os, sys, zipfile
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src, out = sys.argv[1], sys.argv[2]
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with zipfile.ZipFile(out, "w", zipfile.ZIP_DEFLATED) as archive:
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