Rename Step Line to Gig Line
Update the game name in project.godot, export presets, UI/marquee/title strings, packaging (AppImage/NSIS/desktop/appdata), tools, docs, and the generated prop GLBs. Packaging assets and README screenshots are regenerated. Headless suite 209/209 and Python tooling tests pass.
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@@ -47,9 +47,9 @@ func test_web_preset_is_static_hosting_friendly() -> bool:
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func test_release_scripts_build_the_web_zip() -> bool:
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var build := FileAccess.get_file_as_string("res://tools/build_releases.sh")
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var a := TestUtils.check(build.contains('--export-release "Web"'), "build script exports Web")
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var b := TestUtils.check(build.contains("step-line-web-${VERSION}.zip"), "build script names the web zip")
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var b := TestUtils.check(build.contains("gig-line-web-${VERSION}.zip"), "build script names the web zip")
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var publish := FileAccess.get_file_as_string("res://tools/publish_release.sh")
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var c := TestUtils.check(publish.contains("step-line-web-$VERSION.zip"), "publish script uploads the web zip")
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var c := TestUtils.check(publish.contains("gig-line-web-$VERSION.zip"), "publish script uploads the web zip")
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return a and b and c
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func test_web_build_files_present_when_exported() -> bool:
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