Rename Step Line to Gig Line
Update the game name in project.godot, export presets, UI/marquee/title strings, packaging (AppImage/NSIS/desktop/appdata), tools, docs, and the generated prop GLBs. Packaging assets and README screenshots are regenerated. Headless suite 209/209 and Python tooling tests pass.
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@@ -270,7 +270,7 @@ func _build_marquee() -> void:
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_marquee_emissive.append(mat)
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marquee_label = Label3D.new()
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marquee_label.name = "MarqueeLabel"
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marquee_label.text = "STEP LINE"
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marquee_label.text = "GIG LINE"
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marquee_label.position = Vector3(0, 7.3, -3.55)
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marquee_label.modulate = Color(1, 0.6, 0.9)
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marquee_label.font_size = 160
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