Rename Step Line to Gig Line

Update the game name in project.godot, export presets, UI/marquee/title strings, packaging (AppImage/NSIS/desktop/appdata), tools, docs, and the generated prop GLBs. Packaging assets and README screenshots are regenerated. Headless suite 209/209 and Python tooling tests pass.
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zwitschi committed 2026-11-01 12:52:17 +01:00
1 parent 0eb17e3bb4
commit 3989d7b2e5
44 files changed
+180 -124

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@@ -270,7 +270,7 @@ func _build_marquee() -> void:
_marquee_emissive.append(mat)
marquee_label = Label3D.new()
marquee_label.name = "MarqueeLabel"
marquee_label.text = "STEP LINE"
marquee_label.text = "GIG LINE"
marquee_label.position = Vector3(0, 7.3, -3.55)
marquee_label.modulate = Color(1, 0.6, 0.9)
marquee_label.font_size = 160