Rename Step Line to Gig Line
Update the game name in project.godot, export presets, UI/marquee/title strings, packaging (AppImage/NSIS/desktop/appdata), tools, docs, and the generated prop GLBs. Packaging assets and README screenshots are regenerated. Headless suite 209/209 and Python tooling tests pass.
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@@ -266,7 +266,7 @@ func _init() -> void:
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add_child(debug_label)
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func set_shift_state(coordinator: Object, scenario: Resource) -> void:
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top_label.text = scenario.display_name if scenario else "Step Line"
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top_label.text = scenario.display_name if scenario else "Gig Line"
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var mins := int(coordinator.elapsed_s) / 60
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var secs := int(coordinator.elapsed_s) % 60
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time_label.text = "shift %02d:%02d phase %s\nrep %.0f crowd %.0f%%" % [
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