Rename Step Line to Gig Line

Update the game name in project.godot, export presets, UI/marquee/title strings, packaging (AppImage/NSIS/desktop/appdata), tools, docs, and the generated prop GLBs. Packaging assets and README screenshots are regenerated. Headless suite 209/209 and Python tooling tests pass.
This commit is contained in:
zwitschi committed 2026-11-01 12:52:17 +01:00
1 parent 0eb17e3bb4
commit 3989d7b2e5
44 files changed
+180 -124

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+1 -1
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@@ -8,4 +8,4 @@ func _ready() -> void:
var manager := GameManager.new()
manager.name = "GameManager"
add_child(manager)
print("[Step Line] game started")
print("[Gig Line] game started")
+1 -1
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@@ -266,7 +266,7 @@ func _init() -> void:
add_child(debug_label)
func set_shift_state(coordinator: Object, scenario: Resource) -> void:
top_label.text = scenario.display_name if scenario else "Step Line"
top_label.text = scenario.display_name if scenario else "Gig Line"
var mins := int(coordinator.elapsed_s) / 60
var secs := int(coordinator.elapsed_s) % 60
time_label.text = "shift %02d:%02d phase %s\nrep %.0f crowd %.0f%%" % [
+1 -1
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@@ -47,7 +47,7 @@ func _build() -> void:
center.add_child(column)
var title := Label.new()
title.text = "STEP LINE"
title.text = "GIG LINE"
title.add_theme_font_size_override("font_size", 44)
title.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
column.add_child(title)
+1 -1
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@@ -270,7 +270,7 @@ func _build_marquee() -> void:
_marquee_emissive.append(mat)
marquee_label = Label3D.new()
marquee_label.name = "MarqueeLabel"
marquee_label.text = "STEP LINE"
marquee_label.text = "GIG LINE"
marquee_label.position = Vector3(0, 7.3, -3.55)
marquee_label.modulate = Color(1, 0.6, 0.9)
marquee_label.font_size = 160
+2 -2
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@@ -47,9 +47,9 @@ func test_web_preset_is_static_hosting_friendly() -> bool:
func test_release_scripts_build_the_web_zip() -> bool:
var build := FileAccess.get_file_as_string("res://tools/build_releases.sh")
var a := TestUtils.check(build.contains('--export-release "Web"'), "build script exports Web")
var b := TestUtils.check(build.contains("step-line-web-${VERSION}.zip"), "build script names the web zip")
var b := TestUtils.check(build.contains("gig-line-web-${VERSION}.zip"), "build script names the web zip")
var publish := FileAccess.get_file_as_string("res://tools/publish_release.sh")
var c := TestUtils.check(publish.contains("step-line-web-$VERSION.zip"), "publish script uploads the web zip")
var c := TestUtils.check(publish.contains("gig-line-web-$VERSION.zip"), "publish script uploads the web zip")
return a and b and c
func test_web_build_files_present_when_exported() -> bool: