Rename Step Line to Gig Line
Update the game name in project.godot, export presets, UI/marquee/title strings, packaging (AppImage/NSIS/desktop/appdata), tools, docs, and the generated prop GLBs. Packaging assets and README screenshots are regenerated. Headless suite 209/209 and Python tooling tests pass.
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@@ -8,4 +8,4 @@ func _ready() -> void:
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var manager := GameManager.new()
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manager.name = "GameManager"
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add_child(manager)
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print("[Step Line] game started")
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print("[Gig Line] game started")
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+1
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@@ -266,7 +266,7 @@ func _init() -> void:
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add_child(debug_label)
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func set_shift_state(coordinator: Object, scenario: Resource) -> void:
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top_label.text = scenario.display_name if scenario else "Step Line"
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top_label.text = scenario.display_name if scenario else "Gig Line"
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var mins := int(coordinator.elapsed_s) / 60
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var secs := int(coordinator.elapsed_s) % 60
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time_label.text = "shift %02d:%02d phase %s\nrep %.0f crowd %.0f%%" % [
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@@ -47,7 +47,7 @@ func _build() -> void:
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center.add_child(column)
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var title := Label.new()
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title.text = "STEP LINE"
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title.text = "GIG LINE"
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title.add_theme_font_size_override("font_size", 44)
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title.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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column.add_child(title)
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@@ -270,7 +270,7 @@ func _build_marquee() -> void:
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_marquee_emissive.append(mat)
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marquee_label = Label3D.new()
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marquee_label.name = "MarqueeLabel"
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marquee_label.text = "STEP LINE"
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marquee_label.text = "GIG LINE"
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marquee_label.position = Vector3(0, 7.3, -3.55)
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marquee_label.modulate = Color(1, 0.6, 0.9)
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marquee_label.font_size = 160
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@@ -47,9 +47,9 @@ func test_web_preset_is_static_hosting_friendly() -> bool:
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func test_release_scripts_build_the_web_zip() -> bool:
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var build := FileAccess.get_file_as_string("res://tools/build_releases.sh")
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var a := TestUtils.check(build.contains('--export-release "Web"'), "build script exports Web")
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var b := TestUtils.check(build.contains("step-line-web-${VERSION}.zip"), "build script names the web zip")
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var b := TestUtils.check(build.contains("gig-line-web-${VERSION}.zip"), "build script names the web zip")
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var publish := FileAccess.get_file_as_string("res://tools/publish_release.sh")
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var c := TestUtils.check(publish.contains("step-line-web-$VERSION.zip"), "publish script uploads the web zip")
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var c := TestUtils.check(publish.contains("gig-line-web-$VERSION.zip"), "publish script uploads the web zip")
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return a and b and c
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func test_web_build_files_present_when_exported() -> bool:
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