Rename Step Line to Gig Line
Update the game name in project.godot, export presets, UI/marquee/title strings, packaging (AppImage/NSIS/desktop/appdata), tools, docs, and the generated prop GLBs. Packaging assets and README screenshots are regenerated. Headless suite 209/209 and Python tooling tests pass.
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@@ -9,7 +9,7 @@ custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="build/step-line-linux.x86_64"
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export_path="build/gig-line-linux.x86_64"
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patches=PackedStringArray()
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encryption_include_filters=""
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encryption_exclude_filters=""
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@@ -40,7 +40,7 @@ custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="build/step-line-windows.exe"
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export_path="build/gig-line-windows.exe"
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patches=PackedStringArray()
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encryption_include_filters=""
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encryption_exclude_filters=""
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@@ -76,7 +76,7 @@ custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="build/step-line-macos.zip"
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export_path="build/gig-line-macos.zip"
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patches=PackedStringArray()
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encryption_include_filters=""
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encryption_exclude_filters=""
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@@ -96,7 +96,7 @@ texture_format/etc2_astc=true
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codesign/enable=false
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codesign/timestamp=true
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codesign/identity_type=0
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application/bundle_identifier="biz.allucanget.step-line"
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application/bundle_identifier="biz.allucanget.gig-line"
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application/icon=""
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application/icon_interpolation=4
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application/export_angle=0
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