Rename Step Line to Gig Line

Update the game name in project.godot, export presets, UI/marquee/title strings, packaging (AppImage/NSIS/desktop/appdata), tools, docs, and the generated prop GLBs. Packaging assets and README screenshots are regenerated. Headless suite 209/209 and Python tooling tests pass.
This commit is contained in:
zwitschi committed 2026-11-01 12:52:17 +01:00
1 parent 0eb17e3bb4
commit 3989d7b2e5
44 files changed
+180 -124

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@@ -9,7 +9,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="build/step-line-linux.x86_64"
export_path="build/gig-line-linux.x86_64"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
@@ -40,7 +40,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="build/step-line-windows.exe"
export_path="build/gig-line-windows.exe"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
@@ -76,7 +76,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="build/step-line-macos.zip"
export_path="build/gig-line-macos.zip"
patches=PackedStringArray()
encryption_include_filters=""
encryption_exclude_filters=""
@@ -96,7 +96,7 @@ texture_format/etc2_astc=true
codesign/enable=false
codesign/timestamp=true
codesign/identity_type=0
application/bundle_identifier="biz.allucanget.step-line"
application/bundle_identifier="biz.allucanget.gig-line"
application/icon=""
application/icon_interpolation=4
application/export_angle=0