Rename Step Line to Gig Line
Update the game name in project.godot, export presets, UI/marquee/title strings, packaging (AppImage/NSIS/desktop/appdata), tools, docs, and the generated prop GLBs. Packaging assets and README screenshots are regenerated. Headless suite 209/209 and Python tooling tests pass.
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@@ -132,7 +132,7 @@ A continuous-integration pipeline keeps the headless test suite green on every c
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Releases are produced from a tagged commit and published to the repository host's release page, where the README "Downloads" links point.
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- `export_presets.cfg` — committed Linux, Windows Desktop, and macOS export presets so builds are reproducible.
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- `tools/build_releases.sh` — exports all three desktop artifacts into `build/`, named `step-line-<platform>-<version>.<ext>`.
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- `tools/build_releases.sh` — exports all three desktop artifacts into `build/`, named `gig-line-<platform>-<version>.<ext>`.
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- `tools/publish_release.sh` — creates a release and uploads the artifacts via the Gitea/Forgejo API (requires `GITEA_TOKEN`).
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- [`RELEASING.md`](RELEASING.md) — step-by-step guide and release checklist.
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