Rename Step Line to Gig Line
Update the game name in project.godot, export presets, UI/marquee/title strings, packaging (AppImage/NSIS/desktop/appdata), tools, docs, and the generated prop GLBs. Packaging assets and README screenshots are regenerated. Headless suite 209/209 and Python tooling tests pass.
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@@ -84,19 +84,19 @@ jobs:
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# NOTE: on Linux, makensis uses -D defines (the /D form is Windows-only
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# and is rejected as a script path), and it resolves relative paths
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# against the script directory — pass absolute paths from the workspace.
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cp assets/textures/icon.ico packaging/windows/step-line.ico
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cp assets/textures/icon.ico packaging/windows/gig-line.ico
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makensis \
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-DVERSION="$VERSION" \
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-DARTIFACT="$PWD/build/step-line-windows-$VERSION.exe" \
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-DICON="$PWD/packaging/windows/step-line.ico" \
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-DOUT="$PWD/build/step-line-setup-$VERSION.exe" \
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packaging/windows/step-line.nsi
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-DARTIFACT="$PWD/build/gig-line-windows-$VERSION.exe" \
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-DICON="$PWD/packaging/windows/gig-line.ico" \
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-DOUT="$PWD/build/gig-line-setup-$VERSION.exe" \
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packaging/windows/gig-line.nsi
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- name: Verify Windows installer contents
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run: |
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VERSION="$(sed -n 's/.*config\/version="\([^"]*\)".*/\1/p' project.godot)"
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ls -la build/step-line-setup-$VERSION.exe
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7z l build/step-line-setup-$VERSION.exe | grep -E "step-line.exe|uninstall.exe"
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ls -la build/gig-line-setup-$VERSION.exe
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7z l build/gig-line-setup-$VERSION.exe | grep -E "gig-line.exe|uninstall.exe"
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- name: Package Linux AppImage
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run: |
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@@ -106,7 +106,7 @@ jobs:
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if: github.event_name == 'workflow_dispatch'
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uses: actions/upload-artifact@v4
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with:
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name: step-line-build
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name: gig-line-build
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path: build/*
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if-no-files-found: error
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