Rename Step Line to Gig Line

Update the game name in project.godot, export presets, UI/marquee/title strings, packaging (AppImage/NSIS/desktop/appdata), tools, docs, and the generated prop GLBs. Packaging assets and README screenshots are regenerated. Headless suite 209/209 and Python tooling tests pass.
This commit is contained in:
zwitschi committed 2026-11-01 12:52:17 +01:00
1 parent 0eb17e3bb4
commit 3989d7b2e5
44 files changed
+180 -124

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+8 -8
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@@ -84,19 +84,19 @@ jobs:
# NOTE: on Linux, makensis uses -D defines (the /D form is Windows-only
# and is rejected as a script path), and it resolves relative paths
# against the script directory — pass absolute paths from the workspace.
cp assets/textures/icon.ico packaging/windows/step-line.ico
cp assets/textures/icon.ico packaging/windows/gig-line.ico
makensis \
-DVERSION="$VERSION" \
-DARTIFACT="$PWD/build/step-line-windows-$VERSION.exe" \
-DICON="$PWD/packaging/windows/step-line.ico" \
-DOUT="$PWD/build/step-line-setup-$VERSION.exe" \
packaging/windows/step-line.nsi
-DARTIFACT="$PWD/build/gig-line-windows-$VERSION.exe" \
-DICON="$PWD/packaging/windows/gig-line.ico" \
-DOUT="$PWD/build/gig-line-setup-$VERSION.exe" \
packaging/windows/gig-line.nsi
- name: Verify Windows installer contents
run: |
VERSION="$(sed -n 's/.*config\/version="\([^"]*\)".*/\1/p' project.godot)"
ls -la build/step-line-setup-$VERSION.exe
7z l build/step-line-setup-$VERSION.exe | grep -E "step-line.exe|uninstall.exe"
ls -la build/gig-line-setup-$VERSION.exe
7z l build/gig-line-setup-$VERSION.exe | grep -E "gig-line.exe|uninstall.exe"
- name: Package Linux AppImage
run: |
@@ -106,7 +106,7 @@ jobs:
if: github.event_name == 'workflow_dispatch'
uses: actions/upload-artifact@v4
with:
name: step-line-build
name: gig-line-build
path: build/*
if-no-files-found: error