Record the completed facade-realism pass
Full build / Import + headless tests (push) Successful in 47s
Full build / Full desktop build + optional release (push) Skipped

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zwitschi committed 2026-11-03 16:15:46 +01:00
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@@ -14,6 +14,14 @@ Session memory for durable decisions, state, and gotchas. Keep concise, remove o
`godot --headless --import` there), and copy back the generated `.png.import` plus the
matching `.godot/imported/*.ctex/.md5`. CI is unaffected (it imports fresh and `.import`
files are committed).
- **Facade-realism pass complete (2026-11-03):** the masonic facade now uses the photo-anchored
`limestone_ashlar` field (see the ashlar decision below), the event banners carry a warm
self-light (`0.14` base, `0.28` night / `0.028` day via `_marquee_emissive`), and the marquee
sign face + bulbs are test-verified to brighten at night (`test_marquee_emissive_balanced_at_night`).
The marquee canopy/sign box stay `black_metal` by design — it is the fictional "GIG LINE"
marquee over the Masonic Temple, not the red El Capitan Theatre marquee next door (which is
represented by the blade-sign neighbour). Day and night captures promoted; both three-up boards
rebuilt.
- **Ashlar limestone pick (2026-11-03):** the masonic facade field uses
`limestone_ashlar[_normal].png`, generated reference-anchored on the 2009 CC BY facade photo,
768 px tile ≈ 4.6 m of wall (~167 px/m, inside the 40–400 band). `stone_steps` stays for trim;