Rebuild the Joke Shop as the Sunset Strip block
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- Replace the alley with the 27 m Comedy Store-inspired hall, signature canopy, circular blade sign, red curtain bays, west entrance, low-rise neighbours, dry hillside and opposite frontage.
- Add day/night/across-street concept frames and real-site mapping notes.
- Expose the Joke Shop day stage in the realism captures and refresh the gallery shots.
- Render multiline HUD/wand strings correctly and list carried items in the wand panel.
- Add the Joke Shop layout/budget tests and update docs, roadmap and changelog.
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Gig Line Dev committed 2026-11-02 14:10:07 +01:00
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@@ -196,7 +196,7 @@ and ranks them by advertised token/image price. The run falls through the list
on provider/model errors and aborts on an invalid key. Use
`GIG_LINE_JUDGE_MODEL` or `--model <id>` for a pinned comparison.
`capture_realism.gd` runs six stages (day, portrait, evening, late, Joke Shop, studio);
`capture_realism.gd` runs seven stages (day, portrait, evening, late, Joke Shop day, Joke Shop night, studio);
`--stages=day,late` limits it while tuning; `--flashlight` turns on the guard lamp for
night stages (used by the Desktop HQ A/B). The `portrait` shot freezes one NPC on open sidewalk
and frames the face, which is the only capture that can judge avatar detail