Rebuild the Joke Shop as the Sunset Strip block
- Replace the alley with the 27 m Comedy Store-inspired hall, signature canopy, circular blade sign, red curtain bays, west entrance, low-rise neighbours, dry hillside and opposite frontage. - Add day/night/across-street concept frames and real-site mapping notes. - Expose the Joke Shop day stage in the realism captures and refresh the gallery shots. - Render multiline HUD/wand strings correctly and list carried items in the wand panel. - Add the Joke Shop layout/budget tests and update docs, roadmap and changelog.
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@@ -196,7 +196,7 @@ and ranks them by advertised token/image price. The run falls through the list
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on provider/model errors and aborts on an invalid key. Use
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`GIG_LINE_JUDGE_MODEL` or `--model <id>` for a pinned comparison.
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`capture_realism.gd` runs six stages (day, portrait, evening, late, Joke Shop, studio);
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`capture_realism.gd` runs seven stages (day, portrait, evening, late, Joke Shop day, Joke Shop night, studio);
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`--stages=day,late` limits it while tuning; `--flashlight` turns on the guard lamp for
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night stages (used by the Desktop HQ A/B). The `portrait` shot freezes one NPC on open sidewalk
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and frames the face, which is the only capture that can judge avatar detail
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