Rebuild the Joke Shop as the Sunset Strip block
- Replace the alley with the 27 m Comedy Store-inspired hall, signature canopy, circular blade sign, red curtain bays, west entrance, low-rise neighbours, dry hillside and opposite frontage. - Add day/night/across-street concept frames and real-site mapping notes. - Expose the Joke Shop day stage in the realism captures and refresh the gallery shots. - Render multiline HUD/wand strings correctly and list carried items in the wand panel. - Add the Joke Shop layout/budget tests and update docs, roadmap and changelog.
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@@ -15,11 +15,11 @@ The central design goal is simple:
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*Screenshots are generated by [`src/test/capture_screenshots.gd`](src/test/capture_screenshots.gd) and [`src/test/capture_prop_gallery.gd`](src/test/capture_prop_gallery.gd) from the current build — day, late-night, wand screening, escalation, shift-review timeline,
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precision walk, the Joke Shop alley, the TV Studio arrival, and the prop lineup.*
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precision walk, the Joke Shop's Sunset Strip frontage, the TV Studio arrival, and the prop lineup.*
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## ⬇️ Downloads
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@@ -110,6 +110,7 @@ Full setup, every run/test/smoke command, and the controls table are in
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- [`docs/architecture.md`](docs/architecture.md) — arc42-style architecture documentation.
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- [`docs/gameplay.md`](docs/gameplay.md) — Gameplay systems, venues, and the escalation model.
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- [`docs/hollywood-boulevard-map.md`](docs/hollywood-boulevard-map.md) — Real-site references, game mapping and limitations for the Hollywood venue.
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- [`docs/joke-shop-map.md`](docs/joke-shop-map.md) — Real-site references, game mapping and limitations for the Joke Shop / Sunset Strip venue.
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- [`docs/tutorial.md`](docs/tutorial.md) — First-shift tutorial beats and rules.
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- [`docs/asset-tooling.md`](docs/asset-tooling.md) — Asset pipelines, model tools, and screenshot gates.
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- [`docs/getting-started.md`](docs/getting-started.md) — Setup, run/test commands, and controls.
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