diff --git a/TODO.md b/TODO.md index f56efd2..47634e7 100644 --- a/TODO.md +++ b/TODO.md @@ -129,7 +129,7 @@ except the rebuilt assets themselves. `tools/three_up.py compose` renders labelled strips into `docs/screens/boards/` (caption sidecar per board, `rows` emits README rows). Boards committed: El Capitan day, El Capitan night, Joke Shop day. Tests in `tools/test_three_up.py`. -- [ ] Link each committed board from `docs/hollywood-boulevard-map.md` and +- [x] Link each committed board from `docs/hollywood-boulevard-map.md` and `docs/joke-shop-map.md`. - [ ] Use the generated concept lighting and palette as the target for the `lighting`/`lookdev` pass, and record the deviations that stay accepted. @@ -393,6 +393,12 @@ facade evidence is still the 2009 CC BY frame. The 8 downloaded candidates are i - [ ] Run the assisted Blender pipeline end to end on the first block (OSM import → `inspect` → retopo/UV assist → atlas → `audit`), and document the exact commands in `docs/asset-tooling.md`. +- [-] Joke Shop building-appearance pass, same evidence model as the masonic facade: generate a + dark stucco wall tile reference-anchored on the public-domain frontage photo (PD allows + derived work without attribution conditions), generate a photo-anchored day concept for the + three-up board, wire the tile behind `VENUE_SPECS`, then recapture and rebuild the Joke Shop + day board. Verify texel density stays inside the 40–400 px/m band and the signature fascia + + red curtain bays still read against the reference. - [x] Building-appearance realism pass, measured against the reference set: bring the masonic facade's material response (limestone value/roughness, joint lines, weathering streaks), the banner/canopy and marquee materials, and the night emissive balance to the level of the