Add three-up evidence boards for El Capitan and Joke Shop
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@@ -125,8 +125,12 @@ except the rebuilt assets themselves.
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navigation obstacles and readable storytelling clusters.
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- [ ] Camera height: decide 1.7 m gameplay framing vs the ~1.55 m concept frames using
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`camera-cinematography`, and record the decision instead of leaving the mismatch open.
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- [ ] Build the venue three-up boards (real photo | generated concept | current capture) and
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attach them to `docs/hollywood-boulevard-map.md` and `docs/joke-shop-map.md`.
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- [x] Build the venue three-up boards (real photo | generated concept | current capture):
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`tools/three_up.py compose` renders labelled strips into `docs/screens/boards/` (caption
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sidecar per board, `rows` emits README rows). Boards committed: El Capitan day, El Capitan
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night, Joke Shop day. Tests in `tools/test_three_up.py`.
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- [ ] Link each committed board from `docs/hollywood-boulevard-map.md` and
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`docs/joke-shop-map.md`.
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- [ ] Use the generated concept lighting and palette as the target for the `lighting`/`lookdev`
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pass, and record the deviations that stay accepted.
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- [ ] After the pass, regenerate the venue captures and update README plus both venue documents.
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@@ -173,8 +177,10 @@ and never ship a generated or downloaded image without provenance.
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- [ ] Generate one concept board per venue with `tools/scene_concepts.py generate` (palette, facade
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rhythm, lighting), keep raw output gitignored, commit only the selected board, and record the
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model, prompt and spend in the sidecar.
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- [ ] Build a three-up sheet per venue (real photo | generated concept | current build capture) and
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use it as the reference for the character, prop and venue verdicts.
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- [x] Build a three-up sheet per venue (real photo | generated concept | current build capture) and
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use it as the reference for the character, prop and venue verdicts. (Done for the venue
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exteriors via `docs/screens/boards/`; character/prop verdicts still use the Blender
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preview sheets.)
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- [ ] Apply the screenshot rule to every workstream: each accepted fix updates the relevant row in
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`README.md` plus the matching docs page (`docs/blender_previews/README.md`,
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`docs/screenshots/README.md`, `docs/3d-model-review.md` or the venue map doc).
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