Document the lighting vision review and add describe_image to the tools inventory
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zwitschi committed 2026-11-03 21:00:54 +01:00
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@@ -209,6 +209,14 @@ licence-free zone only.
day/late captures. (Attenuation is now gated: `test_venue_lights_use_physical_falloff`
asserts every `OmniLight3D`/`SpotLight3D` in all three venues uses `attenuation = 1.0`,
so a constant-falloff light cannot return unnoticed.)
Vision review 2026-11-03 (`tools/describe_image.py` on the night + flashlight captures):
the flashlight (`light_energy 4.2`, `spot_angle 14°`) washes the facade flat when pointed
at the door from close range and backlights the nearest NPC into a silhouette (staged-shot
artifact, but worth a shorter/softer cone or lower energy for the `06-night-flashlight`
stage); the El Capitan Theatre red marquee reads as a flat saturated block and the event
banners read as flat emissive decals rather than glowing signs — both are Compatibility
renderer limits (no bloom) plus the marquee's near-pure-red body; street lamps pool weakly
on near-black ground. No code change yet; these are owner-scorecard inputs.
- [ ] Set dressing: review entrance and sidewalk prop clusters (`set-dressing`) for occlusion,
navigation obstacles and readable storytelling clusters.
- [x] Camera height: already decided in the 0.9.0 pass — keep the 1.7 m gameplay camera; the