Remove every hat except the firefighter helmet, drop the performer cone, rewrite the review page
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@@ -890,8 +890,11 @@ gear) and 5 (head gear on the skull).
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- [x] Worker roles (vest, firefighter, guard, crowd_d) had **no visible eyes**: the Worker's own
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quads sit inside the head. The hoodie's eye pair is now transplanted with a 4 mm forward
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offset, so all four roles show two eyes and two brows (owner request).
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- [x] Owner: every hat/head item moves up. `GEAR_OFFSETS` now lifts the cap, hood and beanie by
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0.07 m on top of the shared head-gear lift; the firefighter helmet is deliberately unchanged.
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- [x] Owner: remove **all** hats except the firefighter helmet, and remove the performer cone.
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Caps and hoods are gone from `ACCESSORIES`, the per-character gear list and the primitive
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fallbacks; the performer keeps only the baton and board in hand. The head-gear lift/scale
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compensation those hats needed is deleted with them, so `firefighter_helmet` is the only
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head item and no role can hide its face.
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- [x] Worker faces: the dark "unibrow" band turned out to be the **cap brim** sitting on the brow,
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not head geometry. `HEAD_GEAR_LIFT` went 0.07 → 0.103 (the gear is authored around the head
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*centre* at 1.62, the Quaternius head centre is 1.69) and `GEAR_SCALE` grows the cap/hood so
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@@ -900,8 +903,9 @@ gear) and 5 (head gear on the skull).
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helmet dome covers the hair, and the cap reads as a cap rather than a visor.
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- [ ] The eyes are single-colour quads on every base; a light sclera + pupil texture on the `Eye`
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slot would finish the face at portrait distance.
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- [ ] The raised caps now hover slightly above the hair shell with a visible gap; either shrink
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the hair or fit the cap crown to it.
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- [x] Owner review page re-created for the second pass:
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[`docs/npc-visual-review.md`](docs/npc-visual-review.md), with the hat/head-item table and a
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refreshed eight-row checklist.
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- [-] Arm/torso intersection on `npc_dress`/`npc_jacket`/`npc_crowd_a`/`npc_crowd_d`: the baked
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rest now aims the upper arm 7° out from vertical. Verified clear on the `casual` base; a
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light clip remains on `worker`, so this needs either a wider angle or a per-base shoulder
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