Align the HUD target chip and escalation meter with the mockups
Move the target name out of the top-left stack into a boxed chip under the crosshair, keep the log/hints left and shift status right, and add a five-segment escalation bar under the existing color-coded label. Empty targets hide the chip. Headless 226/226 verified in a clean HEAD worktree.
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@@ -55,7 +55,7 @@ and scene visuals with those mockups — verified with
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### Align in-game visuals
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- [x] Make the venue selection screen match the `start_menu` mockup (layout, palette, background).
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- [ ] Make the HUD match the `targeting_npc` / `escalation_hud` mockups (focus ring, escalation meter, log, hints).
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- [x] Make the HUD match the `targeting_npc` / `escalation_hud` mockups (focus ring, escalation meter, log, hints).
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- [x] Align the pause, settings, and shift-review panels to their mockups.
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- [x] Align the radio and wand panels to their mockups.
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- [x] Align the body-camera timeline to its mockup.
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