Capture the wand panel, escalation HUD and body-camera timeline
The three newest catalogue screens had AI mockups but no staged capture, so compare and judge skipped them. capture_screenshots.gd now continues past the night set: - switches to The Joke Shop at 620 s (EVENING still has routine spawns), frames a guest, and retries the wand until it alerts; if nobody carries an alerting item it stages the documented keys false-alarm case. - applies a formal warning (arms the body camera) then blocking, jumps to 760 s for night lighting, and captures the HUD at L3. - closes the open incident and opens the body-camera timeline, which now shows the warning / body-camera / blocking rows. Wired the refs for wand_screening, escalation_hud and body_camera_timeline, and regenerated the escalation mockup as a third-person over-the-shoulder night shot so the reference matches the game camera. Added Hud.clear_log() to drop target-cycling noise from staged shots. README gallery lists the three captures. Verification: headless 182/182, Python tooling 53/53, compare 9 good / 0 bad, judge: wand match 0.90, timeline match 1.00, escalation review, 0 diff. Version 0.3.3.
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@@ -13,8 +13,10 @@ The central design goal is simple:
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*Screenshots are generated by [`src/test/capture_screenshots.gd`](src/test/capture_screenshots.gd) from the current build — day and late-night shifts.*
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*Screenshots are generated by [`src/test/capture_screenshots.gd`](src/test/capture_screenshots.gd) from the current build — day, late-night, wand screening, escalation, and shift-review timeline.*
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## ⬇️ Downloads
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@@ -32,7 +34,7 @@ The central design goal is simple:
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> Downloads are public (no sign-in required) since the host's instance-wide
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> `REQUIRE_SIGNIN_VIEW` was disabled on 2026-10-31.
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>
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> **Latest: v0.3.2** — every screen in the design catalogue now has an AI reference mockup.
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> **Latest: v0.3.3** — staged captures for the wand panel, escalation HUD, and body-camera timeline now feed the visual checks.
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> Releases are built automatically when a `vX.Y.Z` tag is pushed
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> (see [`docs/RELEASING.md`](docs/RELEASING.md)); manual builds use
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> `./tools/build_releases.sh`. Installer/AppImage packaging runs in the same pipeline
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@@ -258,11 +260,11 @@ python3 tools/screen_designs.py judge --only 03- # one capture
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python3 tools/screen_designs.py judge --dry-run # build requests, no network
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```
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The catalogue covers 19 screens: the six README captures plus the start menu,
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The catalogue covers 19 screens: the nine README captures plus the start menu,
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pause overlay, settings, shift review, radial menu, emergency radio, wand
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screening, Joke Shop queue, TV Studio arrival, crowd panic, responder arrival,
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body-camera timeline, and the escalation HUD. All 19 have an AI reference in
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`docs/screens/designs/`; the six screens with staged captures are also compared
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`docs/screens/designs/`; the nine screens with staged captures are also compared
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or judged against the running game.
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`compare` flags gross drift: wrong aspect ratio, undersized frame, near-blank
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