Capture the wand panel, escalation HUD and body-camera timeline
The three newest catalogue screens had AI mockups but no staged capture, so compare and judge skipped them. capture_screenshots.gd now continues past the night set: - switches to The Joke Shop at 620 s (EVENING still has routine spawns), frames a guest, and retries the wand until it alerts; if nobody carries an alerting item it stages the documented keys false-alarm case. - applies a formal warning (arms the body camera) then blocking, jumps to 760 s for night lighting, and captures the HUD at L3. - closes the open incident and opens the body-camera timeline, which now shows the warning / body-camera / blocking rows. Wired the refs for wand_screening, escalation_hud and body_camera_timeline, and regenerated the escalation mockup as a third-person over-the-shoulder night shot so the reference matches the game camera. Added Hud.clear_log() to drop target-cycling noise from staged shots. README gallery lists the three captures. Verification: headless 182/182, Python tooling 53/53, compare 9 good / 0 bad, judge: wand match 0.90, timeline match 1.00, escalation review, 0 diff. Version 0.3.3.
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@@ -41,6 +41,11 @@ Session memory for durable decisions, state, and gotchas. Keep concise, remove o
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catalogue screens. Only the six staged captures (01–06) are compared/judged; the other 13
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have no `capture`, so adding staged captures for the wand panel, timeline and escalation HUD
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would extend automated visual checks. `generate` now calls `_load_env_file()`.
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- **Staged captures (v0.3.3):** `capture_screenshots.gd` now emits nine shots. States 7–10 switch
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to The Joke Shop at elapsed 620 s (EVENING has routine spawns; LATE has none), retry the wand
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until it alerts, then jump to 760 s after staging for night lighting. The timeline needs
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`recorder.close_all_open()`, because `to_dict()` only lists closed incidents. The escalation
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HUD mockup is third-person now; `judge` still classes it `review` (no diff).
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- **Backlog complete:** every planned TODO section is done and moved to `DONE.md`; `TODO.md`
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now only lists optional future ideas (live 3D replay, NPC LOD, more venues, real audio, prop
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atlas, AI mockups for the new catalogue entries, image-to-mesh props). GUT was consciously not
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