Capture the wand panel, escalation HUD and body-camera timeline
The three newest catalogue screens had AI mockups but no staged capture, so compare and judge skipped them. capture_screenshots.gd now continues past the night set: - switches to The Joke Shop at 620 s (EVENING still has routine spawns), frames a guest, and retries the wand until it alerts; if nobody carries an alerting item it stages the documented keys false-alarm case. - applies a formal warning (arms the body camera) then blocking, jumps to 760 s for night lighting, and captures the HUD at L3. - closes the open incident and opens the body-camera timeline, which now shows the warning / body-camera / blocking rows. Wired the refs for wand_screening, escalation_hud and body_camera_timeline, and regenerated the escalation mockup as a third-person over-the-shoulder night shot so the reference matches the game camera. Added Hud.clear_log() to drop target-cycling noise from staged shots. README gallery lists the three captures. Verification: headless 182/182, Python tooling 53/53, compare 9 good / 0 bad, judge: wand match 0.90, timeline match 1.00, escalation review, 0 diff. Version 0.3.3.
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@@ -691,3 +691,21 @@ tooling **53/53**.
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`OPENROUTER_API_KEY` by hand.
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- [x] Verified every reference is 1280x720, reviewed the new images visually, and confirmed
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`list` reports 19 designs (12 kept, 7 new).
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## Staged Captures For The New Screens
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Completed 2026-11-01 (v0.3.3). `screen_designs.py compare` reports **9 good / 0 bad**;
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vision judge: wand **match** (0.90), timeline **match** (1.00), escalation **review**, 0 diff.
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Python tooling **53/53**, headless **182/182**.
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- [x] `capture_screenshots.gd` now continues past the night set: switches to The Joke Shop,
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stages a guest, retries the wand until it alerts (falls back to the documented keys
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false alarm), applies formal warning + blocking, and opens the body-camera timeline.
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- [x] New captures `07-wand-screening.png`, `08-escalation-hud.png`, `09-body-camera-timeline.png`
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added to `docs/screenshots/` and to the README gallery.
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- [x] Wired `ref` for `wand_screening`, `escalation_hud` and `body_camera_timeline` so
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`compare` and `judge` include them (9 of 19 screens now have a staged capture).
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- [x] Regenerated the escalation HUD mockup as a third-person over-the-shoulder night shot so
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the reference matches the game camera.
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- [x] Added `Hud.clear_log()` so staged captures drop target-cycling noise; the escalation shot
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keeps the real reaction lines.
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