From 2e1bb19e2ce126a89f385ad90e0044d4096e26f4 Mon Sep 17 00:00:00 2001 From: Zwitschi Date: Thu, 5 Nov 2026 19:37:37 +0100 Subject: [PATCH] Correct the MPFB prototype glTF vertex count --- MEMORY.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/MEMORY.md b/MEMORY.md index c4e7bd0..149a387 100644 --- a/MEMORY.md +++ b/MEMORY.md @@ -126,7 +126,7 @@ canonical implemented-features list in `docs/development-status.md`. elliptical opening. This removes the square collar, dark notches and wide brim. Remaining: a thin jaw crease and a hard shirt-shoulder point in three-quarter view. Do not re-add a torus, flat disk, collar shell or destructive neck smoothing; those were rejected. -- **MPFB prototype count (2026-11-05):** 19,747 tris / 11,475 glTF verts / 1.810 m / 14 bones / +- **MPFB prototype count (2026-11-05):** 19,747 tris / 16,851 glTF verts / 1.810 m / 14 bones / 10 materials; `inspect` clean. Body-only head/neck surgery lives in `tmp/npc-research/build_mpfb_npc.py` (backups in `/tmp/build_mpfb_npc_94.py`). - **Engine baseline:** Godot 4.7.2 stable (official editor `~/.local/bin/godot`). The system's