Reorganize docs into category folders and drop the retired head-review page
Group the top-level docs into docs/project, docs/design, docs/assets and docs/process, each with its own README index. Delete the superseded docs/screens/head-review page and sheets. Rewrite every markdown link, absolute docs path and tool/test reference to the new locations, fix the pre-existing broken anchors and remove the dead Joke Shop photo-board link. check_docs OK, Python tooling 167/167.
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@@ -15,13 +15,13 @@ The map-optimization references for the El Capitan Entertainment Centre block
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(6840 Hollywood Blvd) are in
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[`hollywood_boulevard/README.md`](hollywood_boulevard/README.md). The real-site
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facts and game mapping are documented in
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[`../../venues.md`](../../venues.md#hollywood-boulevard).
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[`../../venues.md`](../../design/venues.md#hollywood-boulevard).
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## The Joke Shop — Sunset Strip
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The current Joke Shop map is based on The Comedy Store at 8433 Sunset Blvd.
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The real-site mapping and simplifications are in
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[`../../venues.md`](../../venues.md#the-joke-shop); the frames are in
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[`../../venues.md`](../../design/venues.md#the-joke-shop); the frames are in
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[`joke_shop/README.md`](joke_shop/README.md).
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@@ -4,7 +4,7 @@ AI-generated art-direction frames for the real El Capitan Entertainment Centre
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block at 6840 Hollywood Boulevard. They are generated with
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`tools/scene_concepts.py generate --group scene --only ...` and are not shipped
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game textures. The geometry mapping and source links are in
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[`../../../venues.md`](../../../venues.md#hollywood-boulevard).
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[`../../../venues.md`](../../../design/venues.md#hollywood-boulevard).
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## Entrance — day
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@@ -4,7 +4,7 @@ AI-generated art-direction frames for the fictional Joke Shop, based on the
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real Comedy Store block at 8433 Sunset Boulevard. They are generated with
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`tools/scene_concepts.py generate --group scene --only ...` and are not shipped
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game textures. The geometry mapping and source links are in
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[`../../../venues.md`](../../../venues.md#the-joke-shop).
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[`../../../venues.md`](../../../design/venues.md#the-joke-shop).
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## Entrance — day, photo-anchored
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@@ -1,68 +0,0 @@
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# Head rework — review page (2026-11-04)
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> **Historical page / changed source (2026-11-04).** The numbers below describe the
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> earlier decimated MakeHuman head (1,548-tri skin). The shared source
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> `assets/models/blender_src/makehuman_head.glb` now holds the higher-resolution
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> standalone prototype. The owner accepted the basic head; the automated vision gate
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> still records REJECT on the eye/lid region as deferred polish. See
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> [`../../makehuman-head-review.md`](../../makehuman-head-review.md). Re-run the
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> library head build before relying on the comparison counts below.
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This page is the review checkpoint for the NPC head rework. The goal was to replace the
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sphere-and-floating-primitive face with a head that has real nose / chin / jaw landmarks at
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portrait distance.
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## What changed
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The original procedural face is a head sphere plus separate nose, mouth, ear and eye primitives.
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The new head uses the **decimated MakeHuman head** (CC0, 1,573 tris) as the base shape and keeps
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the project's separate eyeballs, brow and mouth pieces on top. An AI judge was used to drive the
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decision: it scored the procedural rework at ~3/5 and then picked the MakeHuman head as the
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clearer silhouette.
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| | Source | Tris (head) | Read |
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| --- | --- | --- | --- |
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| **Before** | procedural `_face` (sphere + primitives) | ~1,900 | flat face, slit eyes |
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| **After** | overhauled MakeHuman head + project eyes/brows/mouth | ~1,880 | smooth nose/chin/jaw landmarks |
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The head source was overhauled 2026-11-04: the blocky decimated MakeHuman head was welded
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(merge-by-distance) and Laplacian-relaxed into one clean manifold shell (`makehuman_head.glb`,
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1,548 tris skin), then the project eyes/brows/mouth were added.
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## AI-generated target concept
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The rework was guided by two generated concept frames (front + profile, `bytedance-seed/seedream-4.5`).
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## 1.85 m comparison (top = current, bottom = new)
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Left to right: front, three-quarter, profile.
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## New head at 1.5 m (portrait)
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## Contract and checks
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- `blender_assets.py inspect` on the assembled `npc_casual` with the new head: **14 bones,
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skinned, no issues**.
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- Source: `assets/models/blender_src/makehuman_head.glb` (CC0, attributed in `CREDITS.md`).
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- Python 167/167, Godot 277/277, `check_docs` OK.
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## Remaining polish (known, not blockers)
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1. The hair cap still reads as a stepped block instead of hugging the skull.
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2. The brows weld to the face but can read as a slightly separate bar.
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3. The neck underside cap is plain; it is hidden by the body neck in the assembled character.
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4. The head skin is 1.5k tris (smooth but low-poly); a retopology pass could add resolution if a
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portrait shows faceting.
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## Decision (2026-11-04, owner)
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The MakeHuman-head direction is approved for the basic human head. The remaining review is the
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assembled prototype's hair cap and full-body silhouette. After that, roll the head into the other
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11 variants (one asset family at a time) with a before/after sheet per batch, then re-run the
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24-NPC budget + AO bake.
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@@ -76,8 +76,8 @@ committed here is the redacted copy, not the original.
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## How the folder is used
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- Build the venue **three-up boards** (photo | concept | current capture) for the review verdicts.
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- Link the board from the venue map document (`docs/venues.md#hollywood-boulevard`,
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`docs/venues.md#the-joke-shop`) and from the local-map block notes.
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- Link the board from the venue map document (`docs/design/venues.md#hollywood-boulevard`,
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`docs/design/venues.md#the-joke-shop`) and from the local-map block notes.
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- Cite the sidecar when a texture, proportion or signage decision is derived from a photo.
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- Refresh the board when a venue change makes an old reference misleading, and note the change in
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the sidecar.
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@@ -34,12 +34,12 @@ attribution string for CC BY / CC BY-SA in the `Author` or a note below.
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| Decision | Evidence | Where it landed |
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| --- | --- | --- |
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| e.g. six-column spacing kept at 2.4 m | photo 1, measured against door width | `docs/venues.md#hollywood-boulevard` |
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| e.g. six-column spacing kept at 2.4 m | photo 1, measured against door width | `docs/design/venues.md#hollywood-boulevard` |
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| e.g. banner red sampled to `#8a1f24` | photo 1 + photo 2 | `docs/screens/refs/hollywood/` notes, facade kit |
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## Generated boards used with this set
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Generated frames live in [`../../concepts/`](../../concepts/README.md); reference them here so the
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Generated frames live in [`../../concepts/`](../concepts/README.md); reference them here so the
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three-up sheet is reproducible.
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| Board | Path | Model | Prompt / seed | Generated | Spend |
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@@ -11,7 +11,7 @@ TV Studio board.
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Provenance, licences and the decisions these photos informed are in
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[`SIDECAR.md`](SIDECAR.md). The rules for this folder are in
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[`../README.md`](../README.md); generated art-direction frames live in
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[`../README.md`](README.md); generated art-direction frames live in
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[`../../concepts/hollywood_boulevard/`](../../concepts/hollywood_boulevard/README.md).
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| Photo | What it is evidence for |
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@@ -35,5 +35,5 @@ Provenance, licences and the decisions these photos informed are in
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- The east retail neighbour beyond the temple (the modern retail block), for facade rhythm at the
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right-hand edge of the venue.
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Add new files with the naming convention in [`../README.md`](../README.md) and list them in the
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Add new files with the naming convention in [`../README.md`](README.md) and list them in the
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sidecar in the same commit.
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@@ -26,7 +26,7 @@
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Licence texts: [CC BY 2.0](https://creativecommons.org/licenses/by/2.0/),
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[CC BY 3.0](https://creativecommons.org/licenses/by/3.0/) and
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[CC BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/). The CC BY and CC BY-SA files are
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also listed in [`../../../CREDITS.md`](../../../CREDITS.md) under "Development-only reference
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also listed in [`../../../../CREDITS.md`](../../../../CREDITS.md) under "Development-only reference
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images".
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**CC BY-SA review (2026-11-03):** `hollywood-boulevard-night-context-ccbysa.jpg` is redistributed
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@@ -51,10 +51,10 @@ before use.
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| Decision | Evidence | Where it landed |
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| --- | --- | --- |
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| Six Ionic columns, ~2.4 m spacing, 8 steps | facade photo measured against the door width | `docs/venues.md#hollywood-boulevard` geometry notes |
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| Six Ionic columns, ~2.4 m spacing, 8 steps | facade photo measured against the door width | `docs/design/venues.md#hollywood-boulevard` geometry notes |
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| Masonic parapet motto and medallions | 1922 elevation + facade photo | `WorldBuilder` facade, `docs/screenshots/01-venue-overview.png` |
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| Three vertical event banners | facade photo | facade banners and the day/night capture set |
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| Red carpet + barrier staging narrows the sidewalk | premiere photo | `docs/venues.md#hollywood-boulevard` event staging notes |
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| Red carpet + barrier staging narrows the sidewalk | premiere photo | `docs/design/venues.md#hollywood-boulevard` event staging notes |
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| Across-street height and plaza opening | Ovation photo | opposite frontage massing |
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| TV Studio arrival staging (bulb canopy, car, barriers) | premiere staging photo | `VENUE_SPECS["tv_studio"]` and the Late Night TV Studio venue docs |
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| Terrazzo band width, star size/spacing | terrazzo + star close-up photos | `WalkOfFame` band geometry and the paver material |
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