Reorganize docs into category folders and drop the retired head-review page
Full build / Import + headless tests (push) Successful in 41s
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Group the top-level docs into docs/project, docs/design, docs/assets and
docs/process, each with its own README index. Delete the superseded
docs/screens/head-review page and sheets. Rewrite every markdown link,
absolute docs path and tool/test reference to the new locations, fix the
pre-existing broken anchors and remove the dead Joke Shop photo-board link.
check_docs OK, Python tooling 167/167.
This commit is contained in:
zwitschi committed 2026-11-06 20:13:03 +01:00
1 parent 045ed2a58f
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+406 -414

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@@ -24,7 +24,7 @@ The project contract and measured gates override any generic Blender advice.
Blender MCP is optional interactive tooling; the headless flatpak CLI remains
authoritative and CI never needs Blender or MCP. The `blender-skills` pack is
optional, local guidance only, and gitignored. Setup and safety are in
`docs/asset-tooling.md#optional-interactive-blender-mcp`.
`docs/assets/asset-tooling.md#optional-interactive-blender-mcp`.
## Read first
@@ -33,11 +33,11 @@ skill alone:
1. `AGENTS.md` — required workflow and verification.
2. `TODO.md` and `MEMORY.md` — current track, claimed tasks, known gotchas.
3. `docs/blender-assets.md` — library contract and command reference.
4. `docs/asset-tooling.md` — exact rebuild/bake/capture commands.
5. `docs/npc-model-sourcing.md` and `docs/3d-model-review.md` — accepted limits,
3. `docs/assets/blender-assets.md` — library contract and command reference.
4. `docs/assets/asset-tooling.md` — exact rebuild/bake/capture commands.
5. `docs/assets/npc-model-sourcing.md` and `docs/assets/3d-model-review.md` — accepted limits,
scorecards and known blockers.
6. `docs/known-limitations.md` — limits that must not be silently “fixed” into
6. `docs/design/known-limitations.md` — limits that must not be silently “fixed” into
contract changes.
The contract lives in code and docs, not in this skill. If they disagree, stop
@@ -114,7 +114,7 @@ only the specialists the task needs:
- budget/LOD/collision: `asset-optimization`, `lod-pipeline`, `collision-proxy`
- final review: `qa-review`
If MCP is available, use it for interactive part exploration only; mirror the result into a scripted change or local `.blend`, then re-export and run the CLI audit/fit gates. Never make the build, CI, tests or runtime depend on MCP. Setup: `docs/asset-tooling.md#optional-interactive-blender-mcp`.
If MCP is available, use it for interactive part exploration only; mirror the result into a scripted change or local `.blend`, then re-export and run the CLI audit/fit gates. Never make the build, CI, tests or runtime depend on MCP. Setup: `docs/assets/asset-tooling.md#optional-interactive-blender-mcp`.
### 4. Build or bake
@@ -185,7 +185,7 @@ gates run, and any accepted limit.
- **Empty or stale captures** — close modals/pause, check the capture script's
settle frames, and remove stale output directories before re-running.
- **Pose harness mismatch** — the current `capture_npc_pose.gd` is blocked per
`docs/3d-model-review.md`; do not use its frames as pose evidence until the
`docs/assets/3d-model-review.md`; do not use its frames as pose evidence until the
recipe is fixed.
- **Asset test fails after import** — re-run audit/fit first, then import; if the
manifest or AO path changed, rebuild the affected asset rather than editing
@@ -197,7 +197,7 @@ gates run, and any accepted limit.
- [`references/asset-contract.md`](references/asset-contract.md) — full contract,
inventory, file locations and provenance rules.
- `docs/asset-tooling.md#optional-interactive-blender-mcp` — optional MCP installation, connection, safety and
- `docs/assets/asset-tooling.md#optional-interactive-blender-mcp` — optional MCP installation, connection, safety and
part-workflow instructions.
- [`references/verification.md`](references/verification.md) — command matrix,
capture gates, expected results and acceptance criteria.
@@ -1,7 +1,7 @@
# Asset Contract Reference
This is a working summary. The authoritative sources remain
`docs/blender-assets.md`, `docs/asset-tooling.md`, ADR-0013, the tests in
`docs/assets/blender-assets.md`, `docs/assets/asset-tooling.md`, ADR-0013, the tests in
`src/test/tests/` and the constants in `tools/blender_assets.py` /
`tools/npc_pipeline.py`.
@@ -113,8 +113,8 @@ For each changed variant, inspect at least:
- Day and night/LATE final-context frames.
- Front, three-quarter and profile for a shape change.
Accepted stylized limits are in `docs/3d-model-review.md` and
`docs/known-limitations.md`. Do not turn an accepted limit into an unreviewed
Accepted stylized limits are in `docs/assets/3d-model-review.md` and
`docs/design/known-limitations.md`. Do not turn an accepted limit into an unreviewed
contract change.
## Final diff review
+6 -6
View File
@@ -19,9 +19,9 @@ publishing, and the full visual/QA gate. For a Blender/asset rebuild, use
1. `AGENTS.md` — release procedure and verification rules.
2. `TODO.md` — current milestone, blockers and release exit criteria.
3. `docs/RELEASING.md` — build/publish commands, artifact list, macOS policy.
4. `docs/release-qa.md` — manual QA matrix and balance protocol.
5. `docs/development-status.md`, `CHANGELOG.md`, `README.md` — current claims.
3. `docs/process/RELEASING.md` — build/publish commands, artifact list, macOS policy.
4. `docs/process/release-qa.md` — manual QA matrix and balance protocol.
5. `docs/project/development-status.md`, `CHANGELOG.md`, `README.md` — current claims.
6. `MEMORY.md` — release gotchas, especially the clean-worktree rule.
A release is not just a tag. It includes a version bump, changelog, clean build,
@@ -58,8 +58,8 @@ Update:
1. `project.godot` `config/version`.
2. `CHANGELOG.md` with a dated entry.
3. `README.md`, `PLAN.md`, `docs/architecture.md`,
`docs/development-status.md`, `TODO.md`/`DONE.md` and `MEMORY.md` as needed.
3. `README.md`, `PLAN.md`, `docs/project/architecture.md`,
`docs/project/development-status.md`, `TODO.md`/`DONE.md` and `MEMORY.md` as needed.
For a release candidate, use a prerelease version only if the project policy
allows it and never present it as the final release.
@@ -213,7 +213,7 @@ The default `RETAIN_RELEASES=0` never prunes.
### 7. Post-release record
Update `README.md`, `docs/development-status.md`, `MEMORY.md`, `CHANGELOG.md`,
Update `README.md`, `docs/project/development-status.md`, `MEMORY.md`, `CHANGELOG.md`,
`TODO.md`/`DONE.md` and the release page with the built/CI result. Commit the
release record and push. Record any skipped check and the reason; never leave a
tag with unreported missing verification.
@@ -93,7 +93,7 @@ python3 tools/screen_designs.py judge --model auto
```
Record model, confidence/verdict summary, `diff` count and any manual review.
`docs/ui-copy.md#screen-design-judge-report` is the durable record.
`docs/design/ui-copy.md#screen-design-judge-report` is the durable record.
## 6. Realism judge (when visual assets/lighting changed)
@@ -1,6 +1,6 @@
# Release Runbook
Authoritative source: `AGENTS.md` (Release Procedure), `docs/RELEASING.md`.
Authoritative source: `AGENTS.md` (Release Procedure), `docs/process/RELEASING.md`.
This runbook is the operational checklist; if it conflicts with those, they win.
## 0. Decide the release
@@ -29,8 +29,8 @@ Files to update:
| `project.godot` | `config/version="X.Y.Z"` |
| `CHANGELOG.md` | dated `## [X.Y.Z] — YYYY-MM-DD` entry |
| `README.md` | latest/current version and summary |
| `PLAN.md` / `docs/architecture.md` | current version reference |
| `docs/development-status.md` | shipped capability/release result |
| `PLAN.md` / `docs/project/architecture.md` | current version reference |
| `docs/project/development-status.md` | shipped capability/release result |
| `TODO.md` / `DONE.md` | close/move milestone when complete |
| `MEMORY.md` | release state and gotchas |