Add ADRs 0007–0010 for locomotion, focus ring, radial menu, NPC presentation
- 0007: input layers so WASD/look never fire person-verbs; freeze while modal - 0008: cone focus + billboarded head ring; no type names in the world - 0009: doughnut action menu (LMB/Space open, click or A/D then Space, Esc/RMB cancel); emergency stays on R - 0010: keep procedural rigs, add face/hair/neck; no Mixamo this pass Linked from architecture.md, PLAN.md, TODO.md, MEMORY.md.
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@@ -15,10 +15,9 @@ Session memory for durable decisions, state, and gotchas. Keep concise, remove o
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## Current State
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- Next playable pass (planned, not coded): first-person stay, but focus becomes a camera cone +
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head ring, and NPC verbs move onto a round pie menu (LMB/`Space` open, click or A/D/arrows then
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`Space` confirm, `Esc`/RMB cancel). Emergency stays on `R`. Wand leaves `W` (conflicts with walk).
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Host sign-in follow-up is deferred. Details in PLAN.md "Player Control, Focus, and Action Menu".
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- Next playable pass (planned, not coded): ADR-0007 locomotion/input layers, ADR-0008 cone focus +
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head ring, ADR-0009 radial action menu, ADR-0010 procedural NPC presentation. Emergency stays on
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`R`. Wand leaves `W`. Host sign-in follow-up is deferred. PLAN.md has the full pass notes.
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- **Release v0.2.1 is LIVE** (2026-10-31): CI run 1110 built the NSIS installer + AppImage
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and published — installers/AppImage are on the releases page. Releasing = bump version → tag → push.
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- NSIS gotchas (validated in a local ubuntu:24.04 docker repro): makensis uses `-D` defines
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