Add ADRs 0007–0010 for locomotion, focus ring, radial menu, NPC presentation

- 0007: input layers so WASD/look never fire person-verbs; freeze while modal
- 0008: cone focus + billboarded head ring; no type names in the world
- 0009: doughnut action menu (LMB/Space open, click or A/D then Space, Esc/RMB
  cancel); emergency stays on R
- 0010: keep procedural rigs, add face/hair/neck; no Mixamo this pass
Linked from architecture.md, PLAN.md, TODO.md, MEMORY.md.
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@@ -15,10 +15,9 @@ Session memory for durable decisions, state, and gotchas. Keep concise, remove o
## Current State
- Next playable pass (planned, not coded): first-person stay, but focus becomes a camera cone +
head ring, and NPC verbs move onto a round pie menu (LMB/`Space` open, click or A/D/arrows then
`Space` confirm, `Esc`/RMB cancel). Emergency stays on `R`. Wand leaves `W` (conflicts with walk).
Host sign-in follow-up is deferred. Details in PLAN.md "Player Control, Focus, and Action Menu".
- Next playable pass (planned, not coded): ADR-0007 locomotion/input layers, ADR-0008 cone focus +
head ring, ADR-0009 radial action menu, ADR-0010 procedural NPC presentation. Emergency stays on
`R`. Wand leaves `W`. Host sign-in follow-up is deferred. PLAN.md has the full pass notes.
- **Release v0.2.1 is LIVE** (2026-10-31): CI run 1110 built the NSIS installer + AppImage
and published — installers/AppImage are on the releases page. Releasing = bump version → tag → push.
- NSIS gotchas (validated in a local ubuntu:24.04 docker repro): makensis uses `-D` defines