Update the facade-realism progress note
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@@ -400,7 +400,9 @@ facade evidence is still the 2009 CC BY frame. The 8 downloaded candidates are i
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(Ashlar field landed: `limestone_ashlar` tile generated reference-anchored from the facade
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(Ashlar field landed: `limestone_ashlar` tile generated reference-anchored from the facade
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photo, 768 px over ~4.6 m of wall = ~167 px/m, promoted via the picks pipeline; facade
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photo, 768 px over ~4.6 m of wall = ~167 px/m, promoted via the picks pipeline; facade
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field + tint warm-shift live behind `VENUE_SPECS`, recapture committed and the day board
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field + tint warm-shift live behind `VENUE_SPECS`, recapture committed and the day board
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rebuilt. Still open: night emissive balance and banner/canopy materials.)
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rebuilt. Banner cloth now carries a warm self-light registered with `_marquee_emissive`
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(0.14 base energy; 0.28 at night, 0.028 by day), night capture promoted and the night
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board rebuilt. Still open: marquee/canopy material pass.)
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- [ ] Upgrade the facade from flat material bands to photoreal detail: either texture-projected
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- [ ] Upgrade the facade from flat material bands to photoreal detail: either texture-projected
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detail (Path B below) or AI-generated material tiles derived from the facade photo (with
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detail (Path B below) or AI-generated material tiles derived from the facade photo (with
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provenance), then verify texel density, tiling and the night look.
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provenance), then verify texel density, tiling and the night look.
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