Audit prop budgets and add a prop-gallery art check
- audit_glb decodes geometry: 400 tris / 600 verts budget, degenerate triangles, UV range, ground contact, one material; newspaper box parts moved to sit on y=0 - capture_prop_gallery.gd renders the six props on a studio backdrop; new prop_gallery catalogue entry + AI mockup (compare 10 good, judge match 0.90) - headless test that instances share the imported atlas material - README documents the gallery capture and budget; TODO props pipeline section moved to DONE
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@@ -495,6 +495,26 @@ SCREENS = [
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(0.02, 0.20, 0.36, 0.65, "reaction log"),
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(0.02, 0.94, 0.98, 0.99, "control hints"),
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],
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}, {
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"name": "prop_gallery",
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"kind": "scene",
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"title": "Prop gallery",
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"source": "tools/model_pipeline.py · docs screenshot set",
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"ref": "10-prop-gallery.png",
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"description": "Line-up of the six generated street-furniture props — a bollard, "
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"bench, trash bin, planter box, newspaper box and fire hydrant — on "
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"a plain studio backdrop, used as a close-range art check.",
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"prompt": (
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"Product line-up photograph of six low-poly 3D street-furniture props on a "
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"plain light grey studio backdrop with a low display platform: a black steel "
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"bollard, a wooden bench with black legs, a dark green trash bin, a white "
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"planter box with a green hedge, a blue newspaper vending box and a red fire "
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"hydrant. Even soft studio lighting, straight-on wide shot, muted realistic "
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"colours, no people, no street context"),
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"regions": [
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(0.22, 0.14, 0.80, 0.47, "back row: planter, newspaper box, hydrant"),
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(0.22, 0.38, 0.80, 0.68, "front row: bollard, bench, bin"),
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],
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},
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]
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