Add procedural crowd ambience and radio crackle
- AudioFeedback.start_crowd_bed() builds a 4 s looping AudioStreamWAV at runtime (one-pole filtered noise plus a 68/103 Hz drone, seeded) and set_crowd_level() maps crowd mood 0..1 to -34..-12 dB, so the street gets louder as it gets agitated or panics. The bed starts with the shift and stops at shift end. - play_radio_open()/play_radio_close() push short filtered-noise bursts; wired to opening the radio panel, submitting a report, cancelling, and closing the panel. - Still asset-free and headless-safe: with a dummy audio server the calls no-op. _free_player() returns null before _ready and callers handle it. Tests/docs - Headless suite 127 -> 134 (test_audio_feedback.gd). - New smoke_audio.gd: bed playing, level follows mood events, radio crackles once per open/close, bed stops at shift end. Verified windowed (real audio server). - README, TODO section moved to DONE, MEMORY. Version 0.2.8.
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@@ -233,6 +233,9 @@ func _reset_shift_state() -> void:
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## Begin (or resume) the shift clock and recapture the mouse.
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func _start_shift() -> void:
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_shift_running = true
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if audio:
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audio.start_crowd_bed()
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audio.set_crowd_level(coordinator.crowd.mood)
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coordinator.start()
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if hud:
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hud.set_shift_state(coordinator, selected_scenario)
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@@ -322,6 +325,8 @@ func _build_ui() -> void:
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radio_panel.submitted.connect(_on_radio_submitted)
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radio_panel.cancelled.connect(func():
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radio_panel.hide()
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if audio:
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audio.play_radio_close()
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hud.set_action_hint("")
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_refresh_freeze())
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shift_review_panel = ShiftReview.new()
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@@ -566,6 +571,8 @@ func _connect_crowd() -> void:
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func _on_crowd_changed(payload: Dictionary) -> void:
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var event_type := str(payload.get("event", ""))
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var panic := bool(payload.get("panic", false))
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if audio:
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audio.set_crowd_level(float(payload.get("mood", 0.0)))
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# Panic wins: people clear away from the entrance.
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if panic or event_type == "crowd_panic":
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_flee_crowd()
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@@ -609,6 +616,8 @@ func _responder_profile() -> NpcProfile:
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func _on_shift_ended(review: Dictionary) -> void:
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_shift_running = false
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if audio:
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audio.stop_crowd_bed()
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# Persist the finished shift locally (Save autoload, user:// JSON).
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if Save:
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Save.save_shift_result(review)
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@@ -801,6 +810,8 @@ func _close_top_modal() -> bool:
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return true
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if radio_panel and radio_panel.visible:
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radio_panel.hide()
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if audio:
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audio.play_radio_close()
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hud.set_action_hint("")
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_refresh_freeze()
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return true
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@@ -1126,9 +1137,13 @@ func _open_radio(emergency: bool) -> void:
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return
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radio_panel.open(controller, emergency, current_npc_truth)
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hud.set_action_hint("Fill in the radio report on screen.")
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if audio:
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audio.play_radio_open()
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_refresh_freeze()
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func _on_radio_submitted(report: Dictionary, emergency: bool) -> void:
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if audio:
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audio.play_radio_close()
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hud.set_action_hint("")
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_refresh_freeze()
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var result: Dictionary = coordinator.radio.request_emergency(report) if emergency else coordinator.radio.request_assistance(report)
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