Add the optional Forward+ desktop HQ build
Package a Forward+ preset with volumetric fog, SDFGI and a volumetric flashlight for a separate Linux/Windows Desktop HQ zip. Gate the effects on a real RenderingDevice, tune LATE fog, and adapt local light falloff for Godot 4.7. Record the Compatibility/Forward+ A/B captures and metrics, add the artifact to the build/publish scripts, and keep the default Compatibility/Web path unchanged. Headless 231/231, Python 87/87; exported HQ binary boots with Vulkan.
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Gig Line — Desktop HQ build
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===========================
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This build uses Godot's Forward+ renderer instead of the default
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GL Compatibility renderer, enabling volumetric fog and SDFGI.
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Requirements:
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- A Vulkan-capable GPU/driver (Linux or Windows).
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- Keep override.cfg next to the executable. Without it the binary falls back
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to the normal Compatibility build.
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The game still runs if Forward+ is unavailable, but the desktop-only effects
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will be disabled.
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Linux: chmod +x gig-line-linux-*.x86_64 && ./gig-line-linux-*.x86_64
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Windows: run gig-line-windows-*.exe
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; Gig Line desktop HQ preset. Place this file next to the exported executable.
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; It switches only that copy to Forward+; project.godot and the default builds
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; stay on GL Compatibility for Web/CI parity.
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[rendering]
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renderer/rendering_method="forward_plus"
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renderer/rendering_method.mobile="forward_plus"
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environment/volumetric_fog/volume_size=128
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environment/volumetric_fog/volume_depth=128
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environment/volumetric_fog/use_filter=1
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global_illumination/sdfgi/frames_to_converge=4
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global_illumination/sdfgi/frames_to_update_lights=2
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