Add the optional Forward+ desktop HQ build
Package a Forward+ preset with volumetric fog, SDFGI and a volumetric flashlight for a separate Linux/Windows Desktop HQ zip. Gate the effects on a real RenderingDevice, tune LATE fog, and adapt local light falloff for Godot 4.7. Record the Compatibility/Forward+ A/B captures and metrics, add the artifact to the build/publish scripts, and keep the default Compatibility/Web path unchanged. Headless 231/231, Python 87/87; exported HQ binary boots with Vulkan.
This commit is contained in:
1 parent
64f0c6a198
commit
28f2a48811
23 files changed
+337
-46
No files matched your search
@@ -3,31 +3,11 @@
|
||||
Work is grouped by theme. Each item should be small enough to complete and verify on its own;
|
||||
see `AGENTS.md` for the workflow and `MEMORY.md` for the decisions behind these plans.
|
||||
|
||||
## Forward+ desktop preset and a volumetric flashlight (v0.7.1)
|
||||
|
||||
The Compatibility renderer has no volumetrics, so the flashlight is a tight pool of light with
|
||||
no visible shaft. A second desktop build can render it properly without touching the CI/default
|
||||
path.
|
||||
|
||||
- [ ] Write the preset as an `override.cfg` (Godot reads it beside the binary/project) that sets
|
||||
`rendering/renderer/rendering_method="forward_plus"`, enables `volumetric_fog_*` and SDFGI,
|
||||
and keeps the Compatibility build as the default (`project.godot` unchanged).
|
||||
- [ ] Gate the effect in code: only give the flashlight a volumetric component when the renderer
|
||||
is Forward+ (`RenderingServer.get_rendering_device() != null`), so Web/CI builds are
|
||||
untouched and the existing headless tests keep passing.
|
||||
- [ ] Tune `light_volumetric_fog_energy`/`fog_density` for the LATE phase and re-check the
|
||||
entrance so the shaft does not wash the facade again (the reason the wide cone was cut).
|
||||
- [ ] A/B the two renderers with `capture_realism.gd` (same stages, two `--out` dirs) and record
|
||||
the diff + judge scores in `docs/screens/realism/<date>-forward-plus/`.
|
||||
- [ ] Add the preset to `tools/build_releases.sh` and `docs/RELEASING.md` as an optional
|
||||
"desktop HQ" artifact, and note the runtime requirement (Vulkan driver) in `README.md`.
|
||||
- [ ] Test: a headless run must still boot when Forward+ is unavailable (the preset must degrade
|
||||
to Compatibility instead of failing to start).
|
||||
|
||||
## Realism follow-ups (deferred)
|
||||
|
||||
- [ ] Re-run the screen-design judge for `12-joke-shop` / `13-studio-arrival` when
|
||||
`OPENROUTER_API_KEY` is valid; the 2026-11-01 attempt failed with an invalid-key HTTP 400.
|
||||
- [ ] Re-run the screen-design judge for `12-joke-shop`, `13-studio-arrival` and the
|
||||
Forward+ A/B when `OPENROUTER_API_KEY` is valid; the 2026-11-01 attempt failed with an
|
||||
invalid-key HTTP 400.
|
||||
- [ ] Capture a hooded/winter NPC close-up once a scenario spawns types 5-7 (the explicit
|
||||
`--portrait-type` override is already in `capture_realism.gd`).
|
||||
- [ ] Human-authored tree/hedge silhouettes: the whole scene now reads well except the foliage,
|
||||
|
||||
Reference in new issue
Block a user