Add the optional Forward+ desktop HQ build
Package a Forward+ preset with volumetric fog, SDFGI and a volumetric flashlight for a separate Linux/Windows Desktop HQ zip. Gate the effects on a real RenderingDevice, tune LATE fog, and adapt local light falloff for Godot 4.7. Record the Compatibility/Forward+ A/B captures and metrics, add the artifact to the build/publish scripts, and keep the default Compatibility/Web path unchanged. Headless 231/231, Python 87/87; exported HQ binary boots with Vulkan.
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@@ -44,6 +44,15 @@ Session memory for durable decisions, state, and gotchas. Keep concise, remove o
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- Shift length is the scenario's `shift_duration_s` (900 s in all three venues). Tests and the screenshot tool override elapsed time; they do not change the default.
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- RNG: NPC reactions and event scheduling are seedable for deterministic tests.
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- **Desktop HQ preset (v0.7.1):** `packaging/desktop_hq/override.cfg` switches a
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copied executable to Forward+; `Materials.forward_plus_active()` gates
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volumetric fog/SDFGI and `light_volumetric_fog_energy`, and
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`Materials.modern_light_falloff()` compensates for Godot 4.7's much harsher
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local-light falloff. LATE volumetric density is 0.020 with flashlight
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volumetric energy 3.0. `tools/build_releases.sh` packages the Linux/Windows
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binaries + override into `gig-line-desktop-hq-<version>.zip`;
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`publish_release.sh` uploads it when present. A/B report:
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`docs/screens/realism/2026-11-01-forward-plus/` (entrance gap 1.568→1.187).
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- **Local Godot toolchain (2026-11-01):** `~/.local/bin/godot` is 4.7.2 stable;
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4.3 stable is kept as `~/.local/bin/godot-4.3.stable`. Export templates for
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4.7.2 are installed under `~/.local/share/godot/export_templates/4.7.2.stable`
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