Add the optional Forward+ desktop HQ build
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Package a Forward+ preset with volumetric fog, SDFGI and a volumetric flashlight
for a separate Linux/Windows Desktop HQ zip. Gate the effects on a real
RenderingDevice, tune LATE fog, and adapt local light falloff for Godot 4.7.
Record the Compatibility/Forward+ A/B captures and metrics, add the artifact to
the build/publish scripts, and keep the default Compatibility/Web path
unchanged. Headless 231/231, Python 87/87; exported HQ binary boots with Vulkan.
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zwitschi committed 2026-11-01 19:40:42 +01:00
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@@ -4,6 +4,30 @@ All notable user-facing changes to Gig Line. The format follows
[Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and versions use
Semantic Versioning.
## [0.7.1] — 2026-11-01
### Added
- An optional Desktop HQ build for Windows and Linux that uses Forward+,
volumetric fog and SDFGI, packaged with an `override.cfg` beside the
executable.
- Volumetric flashlight haze in the Desktop HQ build, with a LATE-phase preset
tuned so the entrance facade stays readable.
### Changed
- The normal Compatibility build remains the default; the preset only affects
the extracted Desktop HQ copy.
- Night-time light falloff adapts to Godot 4.7 while keeping the 4.3 baseline
unchanged.
### Fixed
- The flashlight no longer disappears at night on Godot 4.7 under the old
attenuation curve.
- Headless and Web builds stay non-volumetric and boot normally when Forward+
is unavailable.
## [0.7.0] — 2026-11-01
### Changed