From 27b8f9a24925127233d06ddc6ee98acd301b3bbc Mon Sep 17 00:00:00 2001 From: Zwitschi Date: Wed, 4 Nov 2026 12:02:40 +0100 Subject: [PATCH] Record the MakeHuman final-body swap and its remaining retopology refinement --- TODO.md | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/TODO.md b/TODO.md index d1d4dba..a12a067 100644 --- a/TODO.md +++ b/TODO.md @@ -71,8 +71,14 @@ an active track; ADR-0015 (CC0 / CC-BY with attribution) still governs every int Vision-reviewed: arms hang down and the silhouette + slot regions read, but the 1.63× arm warp distorts the deltoid/shoulder (spiky/warped), the decimated hands are blocky, and the slot boundaries are rough — these are the refinement steps below. -- [ ] Re-run `inspect`/`audit`/`fit`/proportions and the 24-NPC budget after each intake; keep the - procedural generator as the fallback until a MakeHuman variant ships. +- [x] Head/hands/feet swap (`makehuman_final.py`): cut the decimated MakeHuman head/hands/feet and + joined the project's `_face`/`_hair`/`_hands_and_shoes`, then re-weighted/re-UV'd. Contract + passes: 6,407 / 8,000 tris, 6,651 / 8,000 verts, 14 bones, skinned, five slots, no issues. + Vision-reviewed: the head now reads as a realistic face, the hands as detailed fingers and + the shoes as attached. Remaining (manual retopology): a 1.63× arm-scale warp still distorts + the deltoid/shoulder, stray hand blobs linger at the hips, shirt/shirt seams are rough, and + the head-neck junction has a shadow gap. The procedural generator stays the shipped fallback + until these are cleaned in an editor session. ## 3D model and local map re-evaluation