Rebuild the NPC hands and add a hand capture
This commit is contained in:
1 parent
48082c3dfa
commit
24c939d388
27 files changed
+107
-57
No files matched your search
@@ -90,6 +90,11 @@ Session memory for durable decisions, state, and gotchas. Keep concise, remove o
|
||||
0.150→0.146, chest 0.170→0.168, upper chest 0.172→0.170. This is a subtle shirt taper, not a
|
||||
skeleton change; all proportions pass and `sheet_npc_baseline_compare-torso.jpg` records it.
|
||||
Max character is 4,754 tris / 4,584 verts.
|
||||
- **NPC hand pass (0.9.4, 2026-11-02):** palm radius 0.046 at z .742, scale (.80,.62,.88);
|
||||
fingers are `tube` paths from z .758 to .681–.694 with tip spheres, thumb is a bent tube. The
|
||||
optional hand capture is `capture_npc_baseline.gd -- --view=hand` (8 frames, baseline stays 48).
|
||||
`npc_firefighter` is now at 4,948 verts (52 below the 5,000 cap); do not add hand/face geometry
|
||||
without replacing something. Grip offsets remain open.
|
||||
- **UI flow smoke (2026-11-02):** `smoke_ui_flows.gd` boots the real scene and
|
||||
exercises inspection allow/deny, normal vs emergency radio, Help filtering,
|
||||
wand allow/deny and review return-to-menu. Keep this smoke in the 0.9.6
|
||||
|
||||
Reference in new issue
Block a user