Start the prop and gear fit pass: hand-gear measurement, top-edge clipboard, carried role props, 15-piece gear set
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@@ -118,7 +118,7 @@ blotches; skin, hair and fixed gear keep AO. `palette` writes
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`tools/blender_assets.py` models a larger library procedurally in Blender for the
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v0.6.0 integration: **8 skinned NPC characters** (casual, jacket, coat, hi-vis vest,
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dress, hoodie, firefighter, guard), each a drop-in for `npc_base.glb` (same bones,
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joint positions and tint slots); **18 gear pieces** authored at head/hand/back/chest
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joint positions and tint slots); **15 gear pieces** authored at head/hand/back/chest
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attach points (caps, hood, helmet, backpack, SCBA tank, lanyard, phone, cup,
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clipboard, umbrella, camera, sign, flashlight, wand, radio, …); and **20 props**
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(octagonal bollard and bin, slatted bench, hydrant, news box, planters, street lamp,
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