Start the prop and gear fit pass: hand-gear measurement, top-edge clipboard, carried role props, 15-piece gear set
Full build / Import + headless tests (push) Successful in 39s
Full build / Full desktop build + optional release (push) Skipped

This commit is contained in:
zwitschi committed 2026-11-06 18:11:20 +01:00
1 parent cba00facf5
commit 219588bf8a
17 files changed
+127 -73

No files matched your search

+1 -1
View File
@@ -118,7 +118,7 @@ blotches; skin, hair and fixed gear keep AO. `palette` writes
`tools/blender_assets.py` models a larger library procedurally in Blender for the
v0.6.0 integration: **8 skinned NPC characters** (casual, jacket, coat, hi-vis vest,
dress, hoodie, firefighter, guard), each a drop-in for `npc_base.glb` (same bones,
joint positions and tint slots); **18 gear pieces** authored at head/hand/back/chest
joint positions and tint slots); **15 gear pieces** authored at head/hand/back/chest
attach points (caps, hood, helmet, backpack, SCBA tank, lanyard, phone, cup,
clipboard, umbrella, camera, sign, flashlight, wand, radio, …); and **20 props**
(octagonal bollard and bin, slatted bench, hydrant, news box, planters, street lamp,