Use the pause and settings mockups as panel backdrops
Add UiArt.add_screen_backdrop() to place the reference art behind an opaque panel, then wire the pause overlay and settings screen to it. Pause rows get larger, rounded styles; settings widens to fit its expanded controls. Headless 226/226 verified in a clean HEAD worktree (the realism WIP currently editing materials.gd remains unstaged).
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@@ -7,6 +7,7 @@ extends CanvasLayer
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## and HUD as soon as the player confirms.
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const InputBindings := preload("res://src/core/input_bindings.gd")
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const UiArt := preload("res://src/game/ui/art.gd")
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signal applied(settings: Dictionary)
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signal closed()
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@@ -39,18 +40,21 @@ func _build() -> void:
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_root.mouse_filter = Control.MOUSE_FILTER_STOP
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add_child(_root)
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var bg := ColorRect.new()
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bg.color = Color(0.02, 0.03, 0.05, 0.9)
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bg.set_anchors_preset(Control.PRESET_FULL_RECT)
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bg.mouse_filter = Control.MOUSE_FILTER_IGNORE
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_root.add_child(bg)
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var art := UiArt.new()
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if not art.add_screen_backdrop(_root, "settings_panel",
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Rect2(0.117, 0.049, 0.703, 0.895)):
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var bg := ColorRect.new()
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bg.color = Color(0.02, 0.03, 0.05, 0.9)
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bg.set_anchors_preset(Control.PRESET_FULL_RECT)
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bg.mouse_filter = Control.MOUSE_FILTER_IGNORE
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_root.add_child(bg)
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var center := CenterContainer.new()
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center.set_anchors_preset(Control.PRESET_FULL_RECT)
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_root.add_child(center)
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var column := VBoxContainer.new()
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column.custom_minimum_size = Vector2(420, 0)
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column.custom_minimum_size = Vector2(640, 0)
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column.add_theme_constant_override("separation", 12)
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center.add_child(column)
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