Implement TODO backlog: LATE phase fix, protester, CALL_SOMEONE, door lock, flashlight, persistence, navmesh, JSON localization, and release tooling
CI / headless-tests (push) Successful in 55s
CI / headless-tests (push) Successful in 55s
- Fix LATE shift phase (start 700s) so the violent-threat event is reachable - Add PROTESTER archetype (rules, profile, colors, events in public venues) - Add CALL_SOMEONE reaction (FSM -> ARGUING, influencer/trespasser/protester weights) - Door lock: DoorState core class, L binding, red/green visual indicator, locked doors thwart FORCE_ENTRY - Flashlight: G binding, SpotLight3D, perception radius bonus at evening/late - Persistence: save shift results via Save autoload, history + best score on review screen, round-trip test - Navigation: flat NavigationRegion3D navmesh, NavigationAgent3D path following with direct-movement fallback; steps made visual-only so NPCs reach entrance - Localization: strings moved to content/strings.en.json (loader keeps lookup/fmt signatures; coverage test over all keys) - Distribution: export_presets.cfg (Linux/Windows/macOS), tools/build_releases.sh, docs/RELEASING.md, prominent README Downloads section - Remove stale signal_bus.gd (invalid static-signal experiment) - Tests: 53 passing across 9 suites
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#!/usr/bin/env bash
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# Build distributable desktop executables with the Godot export pipeline.
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#
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# Requirements:
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# - Godot 4.3 (or the version in project.godot `config/features`) on PATH,
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# with export templates installed (see docs/RELEASING.md).
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# - Run from the repository root.
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#
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# Produces:
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# build/step-line-linux-<version>.x86_64
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# build/step-line-windows-<version>.exe
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# build/step-line-macos-<version>.zip
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#
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set -euo pipefail
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GODOT="${GODOT:-godot}"
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VERSION="$(grep -oP 'config/version="\K[^"]+' project.godot)"
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mkdir -p build
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echo "==> Exporting Linux (x86_64)"
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"$GODOT" --headless --export-release "Linux" "build/step-line-linux-${VERSION}.x86_64"
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echo "==> Exporting Windows Desktop"
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"$GODOT" --headless --export-release "Windows Desktop" "build/step-line-windows-${VERSION}.exe"
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echo "==> Exporting macOS"
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"$GODOT" --headless --export-release "macOS" "build/step-line-macos-${VERSION}.zip"
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echo ""
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echo "Artifacts:"
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ls -la build/*"${VERSION}"*
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echo ""
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echo "Upload to: https://git.allucanget.biz/zwitschi/security-game/releases"
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echo "See docs/RELEASING.md for the full release checklist."
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