Implement TODO backlog: LATE phase fix, protester, CALL_SOMEONE, door lock, flashlight, persistence, navmesh, JSON localization, and release tooling
CI / headless-tests (push) Successful in 55s
CI / headless-tests (push) Successful in 55s
- Fix LATE shift phase (start 700s) so the violent-threat event is reachable - Add PROTESTER archetype (rules, profile, colors, events in public venues) - Add CALL_SOMEONE reaction (FSM -> ARGUING, influencer/trespasser/protester weights) - Door lock: DoorState core class, L binding, red/green visual indicator, locked doors thwart FORCE_ENTRY - Flashlight: G binding, SpotLight3D, perception radius bonus at evening/late - Persistence: save shift results via Save autoload, history + best score on review screen, round-trip test - Navigation: flat NavigationRegion3D navmesh, NavigationAgent3D path following with direct-movement fallback; steps made visual-only so NPCs reach entrance - Localization: strings moved to content/strings.en.json (loader keeps lookup/fmt signatures; coverage test over all keys) - Distribution: export_presets.cfg (Linux/Windows/macOS), tools/build_releases.sh, docs/RELEASING.md, prominent README Downloads section - Remove stale signal_bus.gd (invalid static-signal experiment) - Tests: 53 passing across 9 suites
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@@ -41,6 +41,42 @@ var _spawn_count := 0
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func _on_spawn(_profile: NpcProfile, _intent: String, _id: String) -> void:
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_spawn_count += 1
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func test_late_phase_reaches_violent_event() -> bool:
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## Bug fix: the LATE phase never fired because no shift_phases entry existed.
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var scenario: VenueScenario = ScenarioFactory.hollywood_building()
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var coordinator := ShiftCoordinator.new()
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coordinator.setup(scenario, 900.0, 1)
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coordinator.start()
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for i in 760:
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coordinator.tick(1.0)
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var a := TestUtils.check_eq(coordinator.current_phase, Rules.Phase.LATE, "LATE phase reached by 760s")
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var eligible := scenario.events_in_phase(Rules.Phase.LATE)
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var found := false
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for e in eligible:
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if e.get("id", "") == "violent_emergency_event":
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found = true
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var b := TestUtils.check(found, "violent event is eligible in LATE phase")
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# All venues declare the LATE phase honestly.
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var c := true
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for venue in [ScenarioFactory.hollywood_building(), ScenarioFactory.joke_shop(), ScenarioFactory.tv_studio()]:
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if not venue.shift_phases.has(Rules.Phase.LATE):
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c = false
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return a and b and TestUtils.check(c, "all venues declare a LATE phase")
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func test_protester_archetype_present() -> bool:
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var profiles := ScenarioFactory.shared_profiles()
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var protester_found := false
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for p in profiles:
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if p.id == "protester":
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protester_found = true
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var a := TestUtils.check(protester_found, "protester profile defined")
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var in_pool := false
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for venue in [ScenarioFactory.hollywood_building(), ScenarioFactory.tv_studio()]:
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for e in venue.event_pool:
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if e.get("npc_type", -1) == Rules.NpcType.PROTESTER:
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in_pool = true
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return a and TestUtils.check(in_pool, "protester event referenced in public venues")
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func test_shift_coordinator_runs_a_shift() -> bool:
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var scenario: VenueScenario = ScenarioFactory.hollywood_building()
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var coordinator := ShiftCoordinator.new()
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