Implement TODO backlog: LATE phase fix, protester, CALL_SOMEONE, door lock, flashlight, persistence, navmesh, JSON localization, and release tooling
CI / headless-tests (push) Successful in 55s
CI / headless-tests (push) Successful in 55s
- Fix LATE shift phase (start 700s) so the violent-threat event is reachable - Add PROTESTER archetype (rules, profile, colors, events in public venues) - Add CALL_SOMEONE reaction (FSM -> ARGUING, influencer/trespasser/protester weights) - Door lock: DoorState core class, L binding, red/green visual indicator, locked doors thwart FORCE_ENTRY - Flashlight: G binding, SpotLight3D, perception radius bonus at evening/late - Persistence: save shift results via Save autoload, history + best score on review screen, round-trip test - Navigation: flat NavigationRegion3D navmesh, NavigationAgent3D path following with direct-movement fallback; steps made visual-only so NPCs reach entrance - Localization: strings moved to content/strings.en.json (loader keeps lookup/fmt signatures; coverage test over all keys) - Distribution: export_presets.cfg (Linux/Windows/macOS), tools/build_releases.sh, docs/RELEASING.md, prominent README Downloads section - Remove stale signal_bus.gd (invalid static-signal experiment) - Tests: 53 passing across 9 suites
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extends RefCounted
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## Headless tests for shift-result persistence (Save autoload, user:// JSON).
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func _save_instance() -> Object:
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var save_script: GDScript = load("res://src/autoload/save.gd")
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return save_script.new()
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func test_save_round_trip() -> bool:
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var save := _save_instance()
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var review := {
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"scenario_id": "hollywood_building",
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"reputation": {"rating": 82.5, "grade": "B"},
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"spawned_count": 7,
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"completed_at_ms": Time.get_ticks_msec(),
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}
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var err: int = save.save_shift_result(review)
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var a := TestUtils.check_eq(err, OK, "save succeeds")
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var results: Array = save.load_shift_results()
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var b := TestUtils.check(results.size() > 0, "history non-empty after save")
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var last: Dictionary = results[results.size() - 1]
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var c := TestUtils.check_eq(last.get("scenario_id", ""), "hollywood_building", "round-trips scenario id")
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var d := TestUtils.check_eq(float(last.get("reputation", {}).get("rating", 0.0)), 82.5, "round-trips rating")
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return a and b and c and d
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func test_load_returns_array_when_empty_or_missing() -> bool:
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# The tester home may already contain results; this only asserts shape safety.
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var save := _save_instance()
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var results: Array = save.load_shift_results()
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return TestUtils.check(results is Array, "load_shift_results always returns Array")
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