Implement TODO backlog: LATE phase fix, protester, CALL_SOMEONE, door lock, flashlight, persistence, navmesh, JSON localization, and release tooling
CI / headless-tests (push) Successful in 55s
CI / headless-tests (push) Successful in 55s
- Fix LATE shift phase (start 700s) so the violent-threat event is reachable - Add PROTESTER archetype (rules, profile, colors, events in public venues) - Add CALL_SOMEONE reaction (FSM -> ARGUING, influencer/trespasser/protester weights) - Door lock: DoorState core class, L binding, red/green visual indicator, locked doors thwart FORCE_ENTRY - Flashlight: G binding, SpotLight3D, perception radius bonus at evening/late - Persistence: save shift results via Save autoload, history + best score on review screen, round-trip test - Navigation: flat NavigationRegion3D navmesh, NavigationAgent3D path following with direct-movement fallback; steps made visual-only so NPCs reach entrance - Localization: strings moved to content/strings.en.json (loader keeps lookup/fmt signatures; coverage test over all keys) - Distribution: export_presets.cfg (Linux/Windows/macOS), tools/build_releases.sh, docs/RELEASING.md, prominent README Downloads section - Remove stale signal_bus.gd (invalid static-signal experiment) - Tests: 53 passing across 9 suites
This commit is contained in:
1 parent
c808165302
commit
1e972a7490
27 files changed
+1044
-340
No files matched your search
@@ -16,6 +16,7 @@ var inspect_panel: PanelContainer
|
||||
var inspect_text: Label
|
||||
var inspect_meta: Label
|
||||
var radio_cooldown_label: Label
|
||||
var mode_label: Label
|
||||
var wand_panel: PanelContainer
|
||||
var wand_text: Label
|
||||
var wand_meta: Label
|
||||
@@ -91,6 +92,13 @@ func _init() -> void:
|
||||
radio_cooldown_label.modulate = Color(1, 0.55, 0.45)
|
||||
vbox.add_child(radio_cooldown_label)
|
||||
|
||||
# --- door / flashlight state ---
|
||||
mode_label = Label.new()
|
||||
mode_label.text = "Door: open · Light: off"
|
||||
mode_label.add_theme_font_size_override("font_size", 13)
|
||||
mode_label.modulate = Color(0.85, 0.85, 0.9)
|
||||
vbox.add_child(mode_label)
|
||||
|
||||
# --- dialogue tone indicator ---
|
||||
tone_label = Label.new()
|
||||
tone_label.text = "Tone: Professional"
|
||||
@@ -175,6 +183,20 @@ func _update_radio_cooldown(coordinator: Object) -> void:
|
||||
func set_target_label(text: String) -> void:
|
||||
target_label.text = text
|
||||
|
||||
var _flashlight := false
|
||||
var _door_locked := false
|
||||
|
||||
func set_door(locked: bool) -> void:
|
||||
_door_locked = locked
|
||||
_refresh_mode_label()
|
||||
|
||||
func set_flashlight(on: bool) -> void:
|
||||
_flashlight = on
|
||||
_refresh_mode_label()
|
||||
|
||||
func _refresh_mode_label() -> void:
|
||||
mode_label.text = "Door: %s · Light: %s" % ["LOCKED" if _door_locked else "open", "on" if _flashlight else "off"]
|
||||
|
||||
func set_action_hint(text: String) -> void:
|
||||
hint_label.text = text
|
||||
|
||||
|
||||
Reference in new issue
Block a user