Add body-camera timeline to the shift review
- New src/game/ui/event_timeline.gd flattens every recorded incident event (ADR-0005) into one time-ordered list and shows time, person, and a one-line summary. Step with Left/Right or the buttons; Esc returns to the review. No live 3D replay in this first version. - Shift review gains a "Body camera timeline" button that hands the review to the timeline; the review dim is hidden while it is open (stacked overlays made the screen nearly black) and restored on close. - ShiftCoordinator records started_at_ms so the review can stamp events as mm:ss. - 8 new string keys for the timeline UI and the review button. Tests/docs - Headless suite 113 -> 120 (test_event_timeline.gd), new smoke_timeline.gd that opens the timeline from the review, steps through every event, and closes back. - README, TODO section moved to DONE, MEMORY notes. Version 0.2.6.
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@@ -5,6 +5,10 @@ extends CanvasLayer
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const Strings := preload("res://src/core/strings.gd")
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signal restart_requested()
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signal timeline_requested(review: Dictionary)
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## Kept so the timeline button can hand the full review back to the game manager.
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var _review: Dictionary = {}
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var report_label: Label
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@@ -34,6 +38,13 @@ func _init() -> void:
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report_label.custom_minimum_size = Vector2(720, 0)
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center.add_child(report_label)
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var timeline := Button.new()
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timeline.name = "TimelineButton"
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timeline.text = Strings.lookup("review.timeline_button")
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timeline.pressed.connect(func(): timeline_requested.emit(_review))
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timeline.size_flags_horizontal = Control.SIZE_SHRINK_CENTER
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center.add_child(timeline)
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var restart := Button.new()
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restart.text = "Run another shift"
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restart.pressed.connect(func(): restart_requested.emit())
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@@ -47,6 +58,7 @@ func _init() -> void:
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center.add_child(quit_btn)
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func show_review(review: Dictionary, scenario: Resource, history: Array = []) -> void:
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_review = review
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var reputation: Dictionary = review.get("reputation", {})
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var incidents: Dictionary = review.get("incidents", {})
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var crowd: Dictionary = review.get("crowd", {})
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