Add body-camera timeline to the shift review
Full build / Import + headless tests (push) Successful in 30s
Full build / Full desktop build + optional release (push) Failing after 3m38s

- New src/game/ui/event_timeline.gd flattens every recorded incident event
  (ADR-0005) into one time-ordered list and shows time, person, and a one-line
  summary. Step with Left/Right or the buttons; Esc returns to the review. No live
  3D replay in this first version.
- Shift review gains a "Body camera timeline" button that hands the review to the
  timeline; the review dim is hidden while it is open (stacked overlays made the
  screen nearly black) and restored on close.
- ShiftCoordinator records started_at_ms so the review can stamp events as mm:ss.
- 8 new string keys for the timeline UI and the review button.

Tests/docs
- Headless suite 113 -> 120 (test_event_timeline.gd), new smoke_timeline.gd that
  opens the timeline from the review, steps through every event, and closes back.
- README, TODO section moved to DONE, MEMORY notes. Version 0.2.6.
This commit is contained in:
zwitschi committed 2026-10-31 21:02:25 +01:00
1 parent 921bab796e
commit 1b976bf351
14 files changed
+614 -71

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@@ -27,6 +27,7 @@ const ShiftReview := preload("res://src/game/ui/shift_review.gd")
const StartMenu := preload("res://src/game/ui/start_menu.gd")
const PauseOverlay := preload("res://src/game/ui/pause_overlay.gd")
const SettingsPanel := preload("res://src/game/ui/settings_panel.gd")
const EventTimeline := preload("res://src/game/ui/event_timeline.gd")
var world_builder: WorldBuilder = null
var door := DoorState.new()
@@ -70,6 +71,8 @@ var shift_review_panel: ShiftReview = null
var start_menu: StartMenu = null
var pause_overlay: PauseOverlay = null
var settings_panel: SettingsPanel = null
var event_timeline: EventTimeline = null
var _timeline_from_review := false
var _shift_running := false
var player_settings: Dictionary = {}
var _focused_avatar: Node3D = null
@@ -325,6 +328,7 @@ func _build_ui() -> void:
add_child(shift_review_panel)
shift_review_panel.hide()
shift_review_panel.restart_requested.connect(_on_review_restart)
shift_review_panel.timeline_requested.connect(_open_timeline)
shift_review_panel.visible = false
pause_overlay = PauseOverlay.new()
@@ -340,6 +344,11 @@ func _build_ui() -> void:
settings_panel.hide()
settings_panel.applied.connect(_on_settings_applied)
event_timeline = EventTimeline.new()
add_child(event_timeline)
event_timeline.hide()
event_timeline.closed.connect(_on_timeline_closed)
start_menu = StartMenu.new()
add_child(start_menu)
start_menu.hide()
@@ -347,6 +356,23 @@ func _build_ui() -> void:
start_menu.settings_requested.connect(_open_settings)
start_menu.quit_requested.connect(func(): get_tree().quit())
## Body-camera timeline from the review screen (ADR-0005 events, no 3D replay).
func _open_timeline(review: Dictionary) -> void:
if event_timeline == null:
return
# Hide the review dim so the timeline is not stacked under two overlays.
_timeline_from_review = shift_review_panel != null and shift_review_panel.visible
if shift_review_panel:
shift_review_panel.visible = false
event_timeline.show_timeline(review)
_refresh_freeze()
func _on_timeline_closed() -> void:
if _timeline_from_review and shift_review_panel:
shift_review_panel.visible = true
_timeline_from_review = false
_refresh_freeze()
## "Run another shift" on the review screen returns to the venue menu.
func _on_review_restart() -> void:
_show_start_menu()
@@ -778,6 +804,9 @@ func _close_top_modal() -> bool:
hud.set_action_hint("")
_refresh_freeze()
return true
if event_timeline and event_timeline.visible:
event_timeline.close()
return true
return false
func _open_radial() -> void:
@@ -857,6 +886,8 @@ func _refresh_freeze() -> void:
freeze = true
if settings_panel and settings_panel.visible:
freeze = true
if event_timeline and event_timeline.visible:
freeze = true
if not _shift_running:
freeze = true
if guard: