Guard gear fit with headless and Blender regression checks
The Python fit test now caps the glasses at 0.70x head width and requires a positive bag clearance on both the coat and dress. The Godot character suite loads head/back gear on six roles and checks attach parents, head width and brow bounds, and that back gear reaches beyond the 0.26 m body silhouette. Rebuilt and re-baked all 18 gear assets; no-op GLB export churn was reverted. Headless 229/229, Python 87/87.
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@@ -41,7 +41,7 @@ flatpak run org.blender.Blender --background \
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--python "$PWD/tools/blender_assets.py" -- render
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python3 tools/blender_assets.py sheet # -> docs/blender_previews/sheet_<category>.jpg
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python3 tools/blender_assets.py audit # stdlib only; exit 1 on any issue
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python3 tools/blender_assets.py fit # head/clothing fit, per character
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python3 tools/blender_assets.py fit # head/clothing fit + bag-body clearance, per character
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python3 tools/blender_assets.py list
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godot --headless --path . --import # after any rebuild
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```
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