Prepare first downloadable release: install export templates, build 0.1.0 binaries, add publish helper
- Install Godot 4.3 export templates locally and fix macOS export (enable rendering/textures/vram_compression/import_etc2_astc) - Build Linux/Windows/macOS artifacts into build/ via tools/build_releases.sh; Linux binary passes headless smoke test - Add tools/publish_release.sh (creates Gitea release + uploads assets with a token) - TODO: mark build/install steps done; publishing v0.1.0 + link verification remain as the single action blocker (needs GITEA_TOKEN)
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@@ -92,7 +92,7 @@ custom_template/release=""
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debug/export_console_wrapper=0
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binary_format/embed_pck=false
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texture_format/s3tc_bptc=true
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texture_format/etc2_astc=false
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texture_format/etc2_astc=true
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codesign/enable=false
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codesign/timestamp=true
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codesign/identity_type=0
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